A differential compiler for computer animation

M. Denber, Paul M. Turner
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引用次数: 15

Abstract

A program for the real-time display of computer animation on a bit-mapped raster display is presented. The differential compiler performs temporal domain image data compression using frame replenishment coding on successive frames of animation stored in memory as bitmaps and saves only the differences. A small run-time interpreter then retrieves and displays the differences in real-time to create the animated effect. This results in a significant reduction in storage requirements, and allows animation on general purpose computers which would otherwise be too slow or have insufficient memory. Frame creation is both device and method independent. An animation environment supports interactive editing capabilities, reconstructing any arbitrary desired frame for later modification. Frames can be added, modified, or deleted, and the animated sequence can be viewed at any point during the session. The compiler is automatically called as needed; its operation is transparent to the user. The compiler is described in detail, both in terms of data compression and the requirements of interactive animation editing.
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一个计算机动画的差分编译器
提出了一种在位图光栅显示器上实时显示计算机动画的程序。差分编译器使用帧补码对以位图形式存储在内存中的连续动画帧进行时域图像数据压缩,并仅保存差异。然后,一个小型的运行时解释器检索并实时显示这些差异,以创建动画效果。这导致存储需求的显著减少,并允许在通用计算机上动画,否则会太慢或内存不足。框架的创建是独立于设备和方法的。动画环境支持交互式编辑功能,可以重建任意所需的帧以供以后修改。可以添加、修改或删除帧,并且可以在会话期间的任何点查看动画序列。编译器会根据需要自动调用;其操作对用户是透明的。从数据压缩和交互式动画编辑的要求两方面对编译器进行了详细的描述。
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