Reconfigurable vision processing system for player tracking in indoor sports

O. Ibraheem, Arif Irwansyah, J. Hagemeyer, Mario Porrmann, U. Rückert
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引用次数: 7

Abstract

In recent years, there has been an increasing growth of using vision-based systems for tracking the players in team sports to evaluate and enhance their performance. Vision-based player tracking has high computational demands since it requires processing of a huge amount of video data based on the utilization of multiple cameras with high resolution and high frame rates. In this paper, we present a reconfigurable system to track the players in indoor sports automatically without user interaction. The proposed system can process live video data streams from multiple cameras as well as offline data from recorded video files. FPGA technology is used to accelerate this player tracking system by implementing the video acquisition, video preprocessing, player segmentation, and team identification & player detection modules in hardware, realizing a real-time system. The teams are identified and the players' positions are detected based on the colors of their jerseys. The detection results are sent from the FPGA to the host-PC where the players are tracked. Our results show that the achieved average player detection rate is up to 95.5%. The proposed system can process live video data using two GigE Vision cameras with a resolution of 1392×1040 pixels and 30 fps for each camera. A speed-up of 20 is achieved compared to an OpenCV-based software implementation on a host-PC equipped with a 2.93 GHz Intel i7 CPU.
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室内运动中运动员跟踪的可重构视觉处理系统
近年来,越来越多的人使用基于视觉的系统来跟踪团队运动中的运动员,以评估和提高他们的表现。基于视觉的玩家跟踪具有很高的计算需求,因为它需要处理基于多个高分辨率和高帧率的摄像机的大量视频数据。在本文中,我们提出了一个可重构的系统来自动跟踪室内运动中的运动员,而无需用户交互。所提出的系统可以处理来自多个摄像机的实时视频数据流以及来自录制视频文件的离线数据。采用FPGA技术,在硬件上实现视频采集、视频预处理、球员分割、球队识别和球员检测等模块,对该球员跟踪系统进行加速,实现了系统的实时性。根据队服的颜色来识别球队和球员的位置。检测结果从FPGA发送到主机pc,在那里玩家被跟踪。我们的结果表明,实现的平均球员检出率高达95.5%。该系统可以使用两个GigE Vision摄像机处理实时视频数据,每个摄像机的分辨率为1392×1040像素和30 fps。与配备2.93 GHz Intel i7 CPU的主机pc上基于opencv的软件实现相比,实现了20%的速度提升。
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