Incentives for Shared Services: Multiserver Queueing Systems with Priorities

Hanlin Liu, Yimin Yu
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Abstract

Problem definition: We study shared service whereby multiple independent service providers collaborate by pooling their resources into a shared service center (SSC). The SSC deploys an optimal priority scheduling policy for their customers collectively by accounting for their individual waiting costs and service-level requirements. We model the SSC as a multiclass [Formula: see text] queueing system subject to service-level constraints. Academic/practical relevance: Shared services are increasingly popular among firms for saving operational costs and improving service quality. One key issue in fostering collaboration is the allocation of costs among different firms. Methodology: To incentivize collaboration, we investigate cost allocation rules for the SSC by applying concepts from cooperative game theory. Results: To empower our analysis, we show that a cooperative game with polymatroid optimization can be analyzed via simple auxiliary games. By exploiting the polymatroidal structures of the multiclass queueing systems, we show when the games possess a core allocation. We explore the extent to which our results remain valid for some general cases. Managerial implications: We provide operational insights and guidelines on how to allocate costs for the SSC under the multiserver queueing context with priorities.
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共享服务的激励:具有优先级的多服务器排队系统
问题定义:我们研究共享服务,其中多个独立的服务提供者通过将其资源汇集到共享服务中心(SSC)中进行协作。SSC通过考虑客户的个人等待成本和服务水平要求,为客户集体部署最优优先级调度策略。我们将SSC建模为受服务级别约束的多类排队系统[公式:见文本]。学术/实践相关性:共享服务在公司中越来越受欢迎,以节省运营成本和提高服务质量。促进合作的一个关键问题是不同企业之间的成本分配。方法:为了激励合作,我们运用合作博弈论的概念研究了合作企业的成本分配规则。结果:为了增强我们的分析能力,我们证明了一个具有多边形优化的合作博弈可以通过简单的辅助博弈来分析。利用多类排队系统的多矩阵结构,给出了多类排队系统具有核心分配的情况。我们探索我们的结果在多大程度上对某些一般情况仍然有效。管理意义:我们提供了关于如何在具有优先级的多服务器队列上下文中分配SSC成本的操作见解和指导方针。
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