Modifying Board Games in Alignment with State Standards to Develop the Geographic Literacy of Elementary Level Learners

N. Sardone
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引用次数: 1

Abstract

Abstract Looking at the effects of globalization from numerous perspectives: economic, spatial, cultural, and environmental, it has become abundantly clear that today's students must possess geographic knowledge and associated skills to be prepared for civic life and informed decision-making. However, the current state of geographic proficiency among U.S. youth remains a concern. The amount of geography instruction that students receive, the preparation of their teachers to teach geography, and the quality of instructional materials are inadequate to prepare students for the demands of the modern world. This study intends to contribute to the research literature in geography education using game-based learning to develop geographic literacy. The paper describes the requirements of a game task and provides a sample of the games modified and activities customized by teacher candidates in an aim to develop third-grade students' (8–9 years of age) geographic knowledge and skills, specifically in the area of space and place. The results may be useful for teacher educators, teachers, and board game designers in the elementary geography sphere.
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根据国家标准修改棋盘游戏以培养初等学习者的地理素养
从经济、空间、文化和环境等多个角度来看全球化的影响,很明显,今天的学生必须具备地理知识和相关技能,为公民生活和明智的决策做好准备。然而,目前美国年轻人的地理熟练程度仍然令人担忧。学生接受的地理教学的数量、教师为地理教学所做的准备以及教材的质量都不足以让学生为现代世界的需求做好准备。本研究旨在为地理教育中运用游戏学习培养地理素养的研究文献贡献一份力量。本文描述了一个游戏任务的要求,并提供了一个由教师候选人修改的游戏和定制的活动样本,旨在培养三年级学生(8-9岁)的地理知识和技能,特别是在空间和地点领域。研究结果可能对小学地理领域的教师教育家、教师和棋盘游戏设计师有用。
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