Unit Quaternion-Based Parameterization for Point Features in Visual Navigation

James Maley, G. Huang
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引用次数: 5

Abstract

In this paper, we propose to use unit quaternions to represent point features in visual navigation. Contrary to the Cartesian 3D representation, the unit quaternion can well represent features at both large and small distances from the camera without suffering from convergence problems. Contrary to inverse-depth, homogeneous points, or anchored homogeneous points, the unit quaternion has error state of minimum dimension of three. In contrast to prior representations, the proposed method does not need to approximate an initial infinite depth uncertainty. In fact, the unit-quaternion error covariance can be initialized from the initial feature observations without prior information, and the initial error-states are not only bounded, but the bound is identical for all scene geometries. To the best of our knowledge, this is the first time bearing-only recursive estimation (in covariance form) of point features has been possible without using measurements to initialize error covariance. The proposed unit quaternion-based representation is validated on numerical examples.
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基于单元四元数的视觉导航点特征参数化
本文提出用单位四元数来表示视觉导航中的点特征。与笛卡尔三维表示相反,单位四元数可以很好地表示距离相机远近的特征,而不会出现收敛问题。与反深点、齐次点或锚定齐次点不同,单位四元数的误差状态最小为3维。与先前的表示相比,所提出的方法不需要近似初始无限深度不确定性。事实上,单位四元数误差协方差可以在没有先验信息的情况下由初始特征观测值初始化,并且初始误差状态不仅有界,而且对所有场景几何图形的界是相同的。据我们所知,这是第一次在不使用测量初始化误差协方差的情况下,对点特征进行仅方位递归估计(以协方差形式)。数值算例验证了提出的基于单位四元数的表示方法。
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