{"title":"Cuando el Turismo se convierte en juego: la gamificación en el turismo cultural en Catalunya","authors":"Jennifer Olbrich, Francesc Fusté-Forné","doi":"10.25145/j.pasos.2023.21.001","DOIUrl":null,"url":null,"abstract":"This article is focused on gamification and the study of its strategic use in cultural and creative tourism experiences in Catalonia. From a qualitative perspective and based on ten semi‑structured interviews, the objec‑ tive of this research is to analyse the relationships between gamification and tourism from a supply perspective. Results show the importance of gamification in learning and discovering the characteristics of a place, in attract‑ ing and retaining customers, and in encouraging co‑creation of unique experiences that combine offline and online resources. This research provides visibility on a topic as yet scarcely studied within the academic literature, and represents a contribution to the study of gamification and its implications for cultural tourism in Catalonia.","PeriodicalId":45968,"journal":{"name":"Pasos-Revista de Turismo y Patrimonio Cultural","volume":"17 1","pages":""},"PeriodicalIF":0.5000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Pasos-Revista de Turismo y Patrimonio Cultural","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.25145/j.pasos.2023.21.001","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"HOSPITALITY, LEISURE, SPORT & TOURISM","Score":null,"Total":0}
引用次数: 0
Abstract
This article is focused on gamification and the study of its strategic use in cultural and creative tourism experiences in Catalonia. From a qualitative perspective and based on ten semi‑structured interviews, the objec‑ tive of this research is to analyse the relationships between gamification and tourism from a supply perspective. Results show the importance of gamification in learning and discovering the characteristics of a place, in attract‑ ing and retaining customers, and in encouraging co‑creation of unique experiences that combine offline and online resources. This research provides visibility on a topic as yet scarcely studied within the academic literature, and represents a contribution to the study of gamification and its implications for cultural tourism in Catalonia.