{"title":"Motion Simulation of Digital Human with Muscle System","authors":"Liuhong Zhu, S. Luo","doi":"10.1109/ICBBE.2008.944","DOIUrl":null,"url":null,"abstract":"Digital human is a cut edge and challenging study associated with clinical anatomy, computer technology. The static study of Virtual Chinese Human, also called the \"Visible Human\", has obtained some achievements. But the study of \"Physical Human\" is much less. This paper presents the preliminary study of Virtual Human's motion. It mainly addresses that, by using the muscle and skeleton integrated model, we can emulate Xiang-Liu's hurdle motion, and then visualize the motion curves. In order to test and verify the result, we calculated the model's velocity, and then did error analysis. Within the range of error, it's feasible to emulate high-level athletes' motion by using Virtual Human model. In the field of sports, the study can be used to conduct athletes to improve skills and help trainers arrange training scientifically [3].","PeriodicalId":6399,"journal":{"name":"2008 2nd International Conference on Bioinformatics and Biomedical Engineering","volume":"55 1","pages":"2446-2449"},"PeriodicalIF":0.0000,"publicationDate":"2008-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 2nd International Conference on Bioinformatics and Biomedical Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICBBE.2008.944","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Digital human is a cut edge and challenging study associated with clinical anatomy, computer technology. The static study of Virtual Chinese Human, also called the "Visible Human", has obtained some achievements. But the study of "Physical Human" is much less. This paper presents the preliminary study of Virtual Human's motion. It mainly addresses that, by using the muscle and skeleton integrated model, we can emulate Xiang-Liu's hurdle motion, and then visualize the motion curves. In order to test and verify the result, we calculated the model's velocity, and then did error analysis. Within the range of error, it's feasible to emulate high-level athletes' motion by using Virtual Human model. In the field of sports, the study can be used to conduct athletes to improve skills and help trainers arrange training scientifically [3].