Żulionerzy and the Polish Independent Video Games of the Early 2000s

IF 0.4 0 FILM, RADIO, TELEVISION Studies in Eastern European Cinema Pub Date : 2022-05-06 DOI:10.1080/2040350X.2022.2071519
M. Felczak, Maria B. Garda
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Abstract

Abstract This article investigates the development of discourses related to a specific era of independent games and offers a close historical and cultural analysis of the freeware Polish game Żulionerzy (Ortalion Entertainment 2001). The game is positioned as a compelling cultural artefact from the often overlooked and underresearched period of the early 2000s, combining inspirations from the globally recognized TV franchise Who Wants to be a Millionaire and the emerging indie games scenes. The authors argue that Żulionerzy is a project that manages to capture young adults’ perspective on the economic and cultural zeitgeist of the era. Its potential as a counter-cultural and transgressive gaming intervention is further reinforced by intertextual references and a parodistic core gameplay loop. The assessment of Żulionerzy is concluded with a call to investigate similar productions which, while produced in a national language, shared their key features with the rising wave of grassroot browser-based games.
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Żulionerzy和21世纪初的波兰独立电子游戏
本文调查了与独立游戏相关的特定时代的话语发展,并提供了免费波兰游戏Żulionerzy (Ortalion Entertainment 2001)的历史和文化分析。这款游戏被定位为一个引人注目的文化产物,它来自于21世纪初这个经常被忽视和研究不足的时期,结合了来自全球公认的电视特许经营《Who Wants to be a Millionaire》和新兴独立游戏场景的灵感。作者认为,Żulionerzy是一个项目,它成功地捕捉到了年轻人对这个时代的经济和文化精神的看法。它作为一种反文化和越界游戏干预手段的潜力被互文引用和模仿的核心游戏循环进一步强化。在对Żulionerzy的评估结束时,我们呼吁调查类似的产品,这些产品虽然使用本国语言制作,但与正在兴起的草根网页游戏具有相同的主要功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Studies in Eastern European Cinema
Studies in Eastern European Cinema Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.50
自引率
0.00%
发文量
34
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