{"title":"External Forces Guided Fluid Surface and Volume Reconstruction from Monocular Video","authors":"Xiaoying Nie, Yong Hu, Zhiyuan Su, Xukun Shen","doi":"10.2312/pg.20191337","DOIUrl":null,"url":null,"abstract":"We propose a novel method to reconstruct fluid’s volume movement and surface details from just a monocular video for the first time. Although many monocular video-based reconstruction methods have been developed, the reconstructed results are merely one layer of geometry surface and lack physically correct volume particles’ attribute and movement. To reconstruct 3D fluid volume, we define two kinds of particles, the target particles and the fluid particles. The target particles are extracted from the height field of water surface which is recovered by Shape from Shading (SFS) method. The fluid particles represent the discrete form of the 3D fluid volume and conform to the flow hydrodynamic properties. The target particles are used to guide the physical simulation of fluid particles based on the Smoothed Particle Hydrodynamics (SPH) model. To formulate this guidance, a new external force scheme is designed based on distance and relative motion between target particles and fluid particles. Additionally, in order to integrate and maintain geometric and physical features simultaneously, we adopt a two-scale decomposition strategy for the height field, and only apply the low frequency coarse-scale component to estimate the volumetric motion of liquid, while serve high frequency fine-scale component as noise to preserve fluid surface details in the stage of rendering. Our experimental results compare favorably to the state-of-the-art in terms of global fluid volume motion features and fluid surface details and demonstrate our approach can achieve desirable and pleasing effects. CCS Concepts • Computing methodologies → Physical simulation; Volumetric models;","PeriodicalId":88304,"journal":{"name":"Proceedings. Pacific Conference on Computer Graphics and Applications","volume":"89 1","pages":"41-46"},"PeriodicalIF":0.0000,"publicationDate":"2019-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. Pacific Conference on Computer Graphics and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2312/pg.20191337","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
We propose a novel method to reconstruct fluid’s volume movement and surface details from just a monocular video for the first time. Although many monocular video-based reconstruction methods have been developed, the reconstructed results are merely one layer of geometry surface and lack physically correct volume particles’ attribute and movement. To reconstruct 3D fluid volume, we define two kinds of particles, the target particles and the fluid particles. The target particles are extracted from the height field of water surface which is recovered by Shape from Shading (SFS) method. The fluid particles represent the discrete form of the 3D fluid volume and conform to the flow hydrodynamic properties. The target particles are used to guide the physical simulation of fluid particles based on the Smoothed Particle Hydrodynamics (SPH) model. To formulate this guidance, a new external force scheme is designed based on distance and relative motion between target particles and fluid particles. Additionally, in order to integrate and maintain geometric and physical features simultaneously, we adopt a two-scale decomposition strategy for the height field, and only apply the low frequency coarse-scale component to estimate the volumetric motion of liquid, while serve high frequency fine-scale component as noise to preserve fluid surface details in the stage of rendering. Our experimental results compare favorably to the state-of-the-art in terms of global fluid volume motion features and fluid surface details and demonstrate our approach can achieve desirable and pleasing effects. CCS Concepts • Computing methodologies → Physical simulation; Volumetric models;
我们首次提出了一种从单目视频中重建流体体积运动和表面细节的新方法。虽然目前已经开发了许多基于单目视频的重建方法,但重建结果仅仅是一层几何表面,缺乏物理正确的体积粒子属性和运动。为了重建三维流体体积,我们定义了两种粒子:目标粒子和流体粒子。目标粒子从水面高度场中提取,水面高度场由形状渐变法(Shape from Shading, SFS)恢复。流体颗粒代表三维流体体积的离散形式,符合流体力学性质。基于光滑粒子流体力学(SPH)模型,利用目标粒子来指导流体粒子的物理模拟。为了实现这一导向,设计了一种基于目标粒子与流体粒子之间的距离和相对运动的新外力方案。此外,为了同时整合和保持几何和物理特征,我们对高度场采用双尺度分解策略,在渲染阶段仅使用低频粗尺度分量来估计液体的体积运动,而使用高频细尺度分量作为噪声来保留流体表面细节。我们的实验结果与最先进的整体流体体积运动特征和流体表面细节相比较,表明我们的方法可以达到理想和令人愉快的效果。•计算方法→物理模拟;体积模型;