{"title":"The learning-oriented gamification virtual environments of Android Studio","authors":"Fátima Acnabel Valencia Castro, Jadira Nicole Muñoz Pino, Yanina Alexandra Viteri Alcivar, Wendy Claribel Solorzano Loor, Eliana Dolores Zamora Moreira","doi":"10.47460/minerva.v1ispecial.78","DOIUrl":null,"url":null,"abstract":"The research aimed to determine the effectiveness of virtual gamification environments as a pedagogical strategy to motivate learning on the Android Studio platform at the High School level in the Millennium Educational Unit \"Jama.\" Which had a quantitative approach that developed surveys on the previous knowledge achieved by teachers related to virtual gamification environments, showing that 97% of teachers do not have basic knowledge related to the subject, and at the same time, 67% have no knowledge regarding virtual environments in the teaching-learning process. Considering the importance of introducing virtual gamification environments in the teaching-learning process to improve the teacher/student relationship through technology since one must constantly learn to be on par with the most developed countries globally.","PeriodicalId":18592,"journal":{"name":"Minerva endocrinologica","volume":"48 1","pages":""},"PeriodicalIF":4.1000,"publicationDate":"2022-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Minerva endocrinologica","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.47460/minerva.v1ispecial.78","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Medicine","Score":null,"Total":0}
引用次数: 1
Abstract
The research aimed to determine the effectiveness of virtual gamification environments as a pedagogical strategy to motivate learning on the Android Studio platform at the High School level in the Millennium Educational Unit "Jama." Which had a quantitative approach that developed surveys on the previous knowledge achieved by teachers related to virtual gamification environments, showing that 97% of teachers do not have basic knowledge related to the subject, and at the same time, 67% have no knowledge regarding virtual environments in the teaching-learning process. Considering the importance of introducing virtual gamification environments in the teaching-learning process to improve the teacher/student relationship through technology since one must constantly learn to be on par with the most developed countries globally.
期刊介绍:
Minerva Endocrinologica publishes scientific papers on endocrine system diseases. Manuscripts may be submitted in the form of editorials, original articles, review articles, special articles, letters to the Editor and guidelines. The journal aims to provide its readers with papers of the highest quality and impact through a process of careful peer review and editorial work.