Con Captain Spirit somos tres. Sobre mecánicas y elecciones significantes

IF 1.2 Q3 COMMUNICATION Index Comunicacion Pub Date : 2021-07-15 DOI:10.33732/IXC/11/02CONCAP
Alberto Porta-Pérez
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引用次数: 1

Abstract

The character of Captain Spirit reveals the power of imagination in the ludonarrative layer, as he does not limit himself to being another avatar managed by the player, nor an alter ego of his creator, little Chris. At a narrative level, Captain Spirit is part of the psychology of our main character, he tells us about who he was, who he is, what his fears and dreams are. He is also the perfect vehicle that leads us to empathy through the essential phases of the Aristotelian tragedy. At a ludic level, Captain Spirit manifests himself through significant mechanics, showing his differences with the person who created him.In this text we will review some of the aspects that make up the ludonarrative engine of video games that include design of choices or ramification, applying them to the case study of The Awesome Adventure of Captain Spirit(Dontnod Entertainment, 2018), a spin-off created by the franchise Life is Strange(Dontnod Entertainment, 2015-) that serves as a bridge the first two installments and whose strategy lies in limiting the agency frame of the player and building an emotional bond with the character through his imagination.
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精神船长,我们三个人。关于机制和重要的选择
Captain Spirit这一角色在游戏叙述层面中展现了想象力的力量,因为他并没有将自己局限于玩家所管理的另一个角色,也不是创造者Chris的另一个自我。在叙述层面上,精神船长是我们主角心理的一部分,他告诉我们他是谁,他是谁,他的恐惧和梦想是什么。他也是一个完美的载体,引导我们通过亚里士多德悲剧的基本阶段产生共鸣。在一个有趣的层面上,Captain Spirit通过重要的机制表现自己,展示了他与创造他的人的不同之处。在本文中,我们将回顾构成电子游戏的游戏叙事引擎的一些方面,包括选择设计或分支,并将其应用于《the Awesome Adventure of Captain Spirit》(Dontnod Entertainment, 2018)的案例研究,这是由特许经营《奇异人生》(Life is Strange, Dontnod Entertainment, 2018)创造的衍生游戏。作为前两部作品的桥梁,其策略在于限制玩家的代理框架,并通过他的想象力与角色建立情感联系。
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来源期刊
Index Comunicacion
Index Comunicacion COMMUNICATION-
CiteScore
1.60
自引率
12.50%
发文量
28
审稿时长
8 weeks
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