PENGEMBANGAN MEDIA PEMBELAJARAN MENGGUNAKAN APLIKASI CANVA PADA PEMBELAJARAN TEMATIK TERPADU DI KELAS V SEKOLAH DASAR

Muhenda Hafidh, Mai Sri Lena
{"title":"PENGEMBANGAN MEDIA PEMBELAJARAN MENGGUNAKAN APLIKASI CANVA PADA PEMBELAJARAN TEMATIK TERPADU DI KELAS V SEKOLAH DASAR","authors":"Muhenda Hafidh, Mai Sri Lena","doi":"10.31602/muallimuna.v8i2.10553","DOIUrl":null,"url":null,"abstract":"This research is motivated by the limited use of attractive and easy-to-understand digital media that can stimulate students in learning. The purpose of this study was to produce learning animated videos using the Canva application for valid and practical integrated thematic learning for class V SD, as well as to determine the validity and practicality of the media being developed. This type of research is development research (R&D). Using a 4D model consisting of several stages (Define, Design, Develop, Dissiminate). This research was only carried out until the development stage (Develop) due to limited time and available funds. The subjects of this study were 3 experts, 1 teacher and 27 students of class V SDN 12 Kampung Durian. The results of research on developing learning media using the Canva application obtained a validity level of 93.75% from the media aspect from the language aspect 95% and from the material aspect 88%. Based on the results of the teacher's response and also the results of the responses of students in research schools in schools it can be seen that learning using learning media the percentage of teacher responses at SDN 12 Kampung durian is 94% while the percentage of student responses is 96.6%. Thus it was concluded that the learning media using the Canva application in integrated thematic learning for class V elementary school had been declared valid and practically used in the learning process. Based on the results of the teacher's response and also the results of the responses of students in research schools in schools it can be seen that learning using learning media the percentage of teacher responses at SDN 12 Kampung durian is 94% while the percentage of student responses is 96.6%. Thus it was concluded that the learning media using the Canva application in integrated thematic learning for class V elementary school had been declared valid and practically used in the learning process. Based on the results of the teacher's response and also the results of the responses of students in research schools in schools it can be seen that learning using learning media the percentage of teacher responses at SDN 12 Kampung durian is 94% while the percentage of student responses is 96.6%. Thus it was concluded that the learning media using the Canva application in integrated thematic learning for class V elementary school had been declared valid and practically used in the learning process","PeriodicalId":18944,"journal":{"name":"Muallimuna : Jurnal Madrasah Ibtidaiyah","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2023-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Muallimuna : Jurnal Madrasah Ibtidaiyah","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31602/muallimuna.v8i2.10553","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

This research is motivated by the limited use of attractive and easy-to-understand digital media that can stimulate students in learning. The purpose of this study was to produce learning animated videos using the Canva application for valid and practical integrated thematic learning for class V SD, as well as to determine the validity and practicality of the media being developed. This type of research is development research (R&D). Using a 4D model consisting of several stages (Define, Design, Develop, Dissiminate). This research was only carried out until the development stage (Develop) due to limited time and available funds. The subjects of this study were 3 experts, 1 teacher and 27 students of class V SDN 12 Kampung Durian. The results of research on developing learning media using the Canva application obtained a validity level of 93.75% from the media aspect from the language aspect 95% and from the material aspect 88%. Based on the results of the teacher's response and also the results of the responses of students in research schools in schools it can be seen that learning using learning media the percentage of teacher responses at SDN 12 Kampung durian is 94% while the percentage of student responses is 96.6%. Thus it was concluded that the learning media using the Canva application in integrated thematic learning for class V elementary school had been declared valid and practically used in the learning process. Based on the results of the teacher's response and also the results of the responses of students in research schools in schools it can be seen that learning using learning media the percentage of teacher responses at SDN 12 Kampung durian is 94% while the percentage of student responses is 96.6%. Thus it was concluded that the learning media using the Canva application in integrated thematic learning for class V elementary school had been declared valid and practically used in the learning process. Based on the results of the teacher's response and also the results of the responses of students in research schools in schools it can be seen that learning using learning media the percentage of teacher responses at SDN 12 Kampung durian is 94% while the percentage of student responses is 96.6%. Thus it was concluded that the learning media using the Canva application in integrated thematic learning for class V elementary school had been declared valid and practically used in the learning process
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
V小学V班使用CANVA应用程序进行综合专题学习
这项研究的动机是有限的使用有吸引力和易于理解的数字媒体,可以刺激学生的学习。本研究的目的是使用Canva应用程序制作学习动画视频,用于有效和实用的V - SD类综合主题学习,并确定正在开发的媒体的有效性和实用性。这种类型的研究是开发研究(R&D)。使用由几个阶段组成的4D模型(定义,设计,开发,传播)。由于时间和资金有限,本研究只进行到开发阶段(Develop)。本研究的对象是3名专家,1名教师和27名甘榜榴莲V班学生。使用Canva应用开发学习媒体的研究结果,媒体方面的效度为93.75%,语言方面的效度为95%,材料方面的效度为88%。根据教师的回答结果和学校中研究学校学生的回答结果可以看出,在甘榜榴莲SDN 12,教师使用学习媒体的回答比例为94%,而学生的回答比例为96.6%。综上所述,使用Canva应用程序进行小学五班综合主题学习的学习媒体是有效的,并在学习过程中得到了实际的应用。根据教师的回答结果和学校中研究学校学生的回答结果可以看出,在甘榜榴莲SDN 12,教师使用学习媒体的回答比例为94%,而学生的回答比例为96.6%。综上所述,使用Canva应用程序进行小学五班综合主题学习的学习媒体是有效的,并在学习过程中得到了实际的应用。根据教师的回答结果和学校中研究学校学生的回答结果可以看出,在甘榜榴莲SDN 12,教师使用学习媒体的回答比例为94%,而学生的回答比例为96.6%。综上所述,使用Canva应用程序进行小学五班综合主题学习的学习媒体是有效的,并在学习过程中得到了实际的应用
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
PENGEMBANGAN KOMIK EDUKASI BERBASIS CREATIVE PROBLEM SOLVING BERBANTUAN KVISOFT FLIPBOOK MAKER PRO UNTUK SEKOLAH DASAR PENGEMBANGAN MEDIA INTERAKTIF SIPEDA SISTEM PEREDARAN DARAH MANUSIA UNTUK MENINGKATKAN BERPIKIR KRITIS KONTRIBUSI LITERASI DIGITAL DAN INTERAKSI BELAJAR ANTAR SISWA TERHADAP KETERAMPILAN MEMECAHKAN MASALAH PEMBELAJARAN IPAS OPTIMALISASI KREATIVITASOPTIMALISASI KREATIVITAS SISWA BERBASIS PROGRAM SEKOLAH ADIWIYATA DI SEKOLAH DASAR SISWA BERBASIS PROGRAM SEKOLAH ADIWIYATA DI SEKOLAH DASAR ANALISIS MODEL PROJECT BASED LEARNING BERBANTUAN LIVEWORKSHEETS DALAM MENINGKATKAN PRESTASI BELAJAR DAN KETERAMPILAN LITERASI SAINS
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1