Apps to Promote Computational Thinking and Coding Skills to Young Age Children: A Pedagogical Challenge for the 21st Century Learners

Stamatios Papadakis
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引用次数: 15

Abstract

Background / purpose – At the beginning of the 21st century, Computational Thinking (CT) and coding were typically considered part of secondary education programs, focusing on programming and algorithm development. The early childhood classroom was not expected to find students who developed coding skills. Nevertheless, as has been the case lately, CT and coding have been characterized as fundamental skills of the 21st century, not only for computer scientists but all for citizens. However, through developmentally appropriate technologies, the development of coding skills is increasingly possible, and the result may be the advancement of CT fluency or at least familiarity in young age children. Given the enormous success of smart mobile devices and accompanying mobile apps, the question is whether apps provide the children of preschool and pre-primary school age with opportunities to cultivate their basic coding and CT skills. This study is a review article that presents a brief literature review on the apps that promote themselves that can cultivate CT and coding skills of young students. Materials / methods – This paper presents a literature review of empirical studies on apps that promote themselves to support young children’s learning of CT and coding skills. Results – Despite the abundance of 'self-proclaimed educational' apps for children, there is a need for developmentally appropriate apps, specifically designed for young people to promote the development of CT concepts and coding skills in young children's life. Conclusion – This study contributes to a small but growing body of literature investigating how children process and learn fundamental coding skills from touchscreen devices. The findings of this study provide evidence that young age children can facilitate early STEM learning and foundational coding skills from developmentally appropriate playful learning experiences on smart mobile devices.
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促进幼儿计算思维和编码技能的应用程序:21世纪学习者面临的教学挑战
背景/目的-在21世纪初,计算思维(CT)和编码通常被认为是中等教育课程的一部分,重点是编程和算法开发。人们并不期望幼儿班能找到开发编程技能的学生。然而,就像最近的情况一样,CT和编码被认为是21世纪的基本技能,不仅对计算机科学家来说是如此,对所有公民来说也是如此。然而,通过与发展相适应的技术,编码技能的发展越来越有可能,其结果可能是提高幼儿的CT流畅性或至少熟悉程度。鉴于智能移动设备和伴随而来的移动应用程序的巨大成功,问题是应用程序是否为学龄前儿童和学龄前儿童提供了培养基本编码和CT技能的机会。本研究是一篇综述性文章,简要综述了一些能够培养青少年CT和编码技能的自我推广应用。材料/方法-本文介绍了关于应用程序自我推广以支持幼儿学习CT和编码技能的实证研究的文献综述。结果-尽管有大量的“自诩为教育”的儿童应用程序,但仍需要专门为年轻人设计的适合发展的应用程序,以促进幼儿生活中CT概念和编码技能的发展。结论:这项研究为研究儿童如何通过触屏设备处理和学习基本编码技能的文献做出了贡献。这项研究的结果提供了证据,证明幼儿可以通过智能移动设备上的游戏学习体验,促进早期STEM学习和基本编码技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Educational Process International Journal
Educational Process International Journal Social Sciences-Education
CiteScore
3.40
自引率
0.00%
发文量
10
审稿时长
20 weeks
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