WYSIWYG stereo painting

Yongjin Kim, H. Winnemöller, Seungyong Lee
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引用次数: 9

Abstract

Despite increasing popularity of stereo capture and display systems, creating stereo artwork remains a challenge. This paper presents a stereo painting system, which enables effective from-scratch creation of high-quality stereo artwork. A key concept of our system is a stereo layer, which is composed of two RGBAd (RGBA + depth) buffers. Stereo layers alleviate the need for fully formed representational 3D geometry required by most existing 3D painting systems, and allow for simple, essential depth specification. RGBAd buffers also provide scalability for complex scenes by minimizing the dependency of stereo painting updates on the scene complexity. For interaction with stereo layers, we present stereo paint and stereo depth brushes, which manipulate the photometric (RGBA) and depth buffers of a stereo layer, respectively. In our system, painting and depth manipulation operations can be performed in arbitrary order with real-time visual feedback, providing a flexible WYSIWYG workflow for stereo painting. Comments from artists and experimental results demonstrate that our system effectively aides in the creation of compelling stereo paintings.
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所见即所得立体绘画
尽管立体捕捉和显示系统日益普及,创造立体艺术作品仍然是一个挑战。本文提出了一种立体绘画系统,可以有效地从头开始创作高质量的立体艺术作品。我们系统的一个关键概念是立体层,它由两个RGBA (RGBA +深度)缓冲区组成。立体图层减轻了大多数现有3D绘画系统所需的完全形成的代表性3D几何图形的需求,并允许简单,基本的深度规范。RGBAd缓冲区还通过最小化立体绘画更新对场景复杂性的依赖,为复杂场景提供可扩展性。为了与立体图层进行交互,我们提出了立体绘画和立体深度刷,它们分别操作立体图层的光度(RGBA)和深度缓冲。在我们的系统中,绘画和深度操作操作可以按任意顺序执行,并具有实时视觉反馈,为立体绘画提供了灵活的所见即所得工作流。艺术家的评论和实验结果表明,我们的系统有效地帮助创造引人注目的立体绘画。
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