Neuromancer Workshop: Towards Designing Experiential Entanglement with Science Fiction

Bowen Kong, Rung-Huei Liang, MengChi Liu, Shu-Hsiang Chang, Hsiu-Chen Tseng, Chian-Huei Ju
{"title":"Neuromancer Workshop: Towards Designing Experiential Entanglement with Science Fiction","authors":"Bowen Kong, Rung-Huei Liang, MengChi Liu, Shu-Hsiang Chang, Hsiu-Chen Tseng, Chian-Huei Ju","doi":"10.1145/3411764.3445273","DOIUrl":null,"url":null,"abstract":"The use of design fiction to speculate an imaginative and critical future has increasingly been recognized in the design research community. Instead of focusing on speculation with a critical position, this paper reports an experiential approach to entangling everyday experiences in the process of speculating. As science fiction has successfully provided fictional-world-building as entanglement material for speculation, we held a workshop to conduct an entanglement experiment of personal photographs with cyberpunk literature, Neuromancer. We built a card deck consisting of 206 quotes from the novel and invited 15 participants to shuffle, draw, and re-compose sentences that best matched their personal photographs. Purposefully selected everyday anchors and sci-fi features in the quotes allowed us to investigate the moment when an everyday photograph encountered a fictional world. We describe the phenomena of imagination and entanglement, explain experiential entanglement, propose a conceptual model for entangled status, and present interpretations and implications in HCI.","PeriodicalId":20451,"journal":{"name":"Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2021-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3411764.3445273","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

The use of design fiction to speculate an imaginative and critical future has increasingly been recognized in the design research community. Instead of focusing on speculation with a critical position, this paper reports an experiential approach to entangling everyday experiences in the process of speculating. As science fiction has successfully provided fictional-world-building as entanglement material for speculation, we held a workshop to conduct an entanglement experiment of personal photographs with cyberpunk literature, Neuromancer. We built a card deck consisting of 206 quotes from the novel and invited 15 participants to shuffle, draw, and re-compose sentences that best matched their personal photographs. Purposefully selected everyday anchors and sci-fi features in the quotes allowed us to investigate the moment when an everyday photograph encountered a fictional world. We describe the phenomena of imagination and entanglement, explain experiential entanglement, propose a conceptual model for entangled status, and present interpretations and implications in HCI.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
神经漫游者工作坊:设计与科幻小说的体验纠葛
在设计研究界,使用设计小说来推测一个富有想象力和批判性的未来已经越来越得到认可。本文不以批判的立场关注投机,而是以经验的方式将日常经验纠缠在投机过程中。由于科幻小说成功地提供了虚构世界的构建作为推测的纠缠材料,我们举办了一个工作坊,将个人照片与赛博朋克文学《神经漫游者》进行了纠缠实验。我们制作了一副由小说中的206句名言组成的扑克牌,并邀请15名参与者洗牌、画画和重新组合最符合他们个人照片的句子。有目的地在引用中选择日常主播和科幻特征,让我们调查日常照片遇到虚构世界的那一刻。我们描述了想象和纠缠的现象,解释了经验纠缠,提出了纠缠状态的概念模型,并提出了对HCI的解释和启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Tea, Earl Grey, Hot: Designing Speech Interactions from the Imagined Ideal of Star Trek DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children Assisting Manipulation and Grasping in Robot Teleoperation with Augmented Reality Visual Cues Exploring Technology Design for Students with Vision Impairment in the Classroom and Remotely
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1