On path-greedy geometric spanners

W. Evans, Lucca Siaudzionis
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引用次数: 1

Abstract

A t-spanner is a graph in which the shortest path between two vertices never exceeds t times the distance between the two nodes – a t-approximation of the complete graph. A geometric graph is one in which its vertices are points with defined coordinates and the edges correspond to line segments between them with a distance function, such as Euclidean distance. Geometric spanners are used to design networks of reduced complexity, optimizing metrics such as the planarity or degree of the graph. One famous algorithm used to generate spanners is path-greedy, which scans pairs of points in non-decreasing order of distance and adds the edge between them unless the current set of added edges already connects them with a path that tapproximates the edge length. Graphs from this algorithm are called path-greedy spanners. This work analyzes properties of path-greedy geometric spanners under different conditions. Specifically, we answer an open problem regarding the planarity and degree of path-greedy 5.19-spanners in convex point sets, and explore how the algorithm behaves under random tiebreaks for grid point sets. Lastly, we show a simple and efficient way to reduce the degree of a plane spanner by adding extra points.
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关于贪心路径几何扳手
t型扳手是这样一种图,其中两个顶点之间的最短路径永远不会超过两个节点之间距离的t倍——这是完全图的t近似。几何图形是这样一种图形,它的顶点是具有确定坐标的点,边缘对应于它们之间具有距离函数的线段,例如欧几里得距离。几何扳手用于设计降低复杂性的网络,优化图形的平面度或程度等指标。一个著名的生成生成工具的算法是路径贪婪算法,它以距离的非递减顺序扫描点对,并在它们之间添加一条边,除非当前添加的边集已经用一条近似边长度的路径将它们连接起来。这种算法生成的图被称为路径贪婪生成器。本文分析了贪心几何扳手在不同条件下的性能。具体来说,我们回答了一个关于凸点集中贪心5.19 spanners的平面性和度的开放问题,并探讨了该算法在网格点集中的随机平局情况下的行为。最后,我们展示了一种简单而有效的方法,通过添加额外的点来降低平面扳手的程度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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