The Path of Film and Television Animation Creation Using Virtual Reality Technology under the Artificial Intelligence

Sci. Program. Pub Date : 2022-01-13 DOI:10.1155/2022/1712929
Xin Liu, Hua Pan
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引用次数: 19

Abstract

The purpose is to provide a more reliable human-computer interaction (HCI) guarantee for animation works under virtual reality (VR) technology. Inspired by artificial intelligence (AI) technology and based on the convolutional neural network—support vector machine (CNN-SVM), the differences between animation works under VR technology and traditional animation works are analyzed through a comprehensive analysis of VR technology. The CNN-SVM gesture recognition algorithm using the error correction strategy is designed based on HCI recognition. To have better recognition performance, the advantages of depth image and color image are combined, and the collected information is preprocessed including the relations between the times of image training iterations and the accuracy of different methods in the direction of the test set. After experiments, the maximum accuracy of the preprocessed image can reach 0.86 showing the necessity of image preprocessing. The recognition accuracy of the optimized CNN-SVM is compared with other algorithm models. Experiments show that the accuracy of the optimized CNN-SVM has an upward trend compared with the previous CNN-SVM, and the accuracy reaches 0.97. It proves that the designed algorithm can provide good technical support for VR animation, so that VR animation works can interact well with the audience. It is of great significance for the development of VR animation and the improvement of people’s artistic life quality.
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人工智能下运用虚拟现实技术进行影视动画创作的路径
目的是为虚拟现实(VR)技术下的动画作品提供更可靠的人机交互(HCI)保障。以人工智能(AI)技术为灵感,基于卷积神经网络支持向量机(CNN-SVM),通过对VR技术的综合分析,分析VR技术下的动画作品与传统动画作品的区别。基于HCI识别,设计了基于纠错策略的CNN-SVM手势识别算法。为了获得更好的识别性能,结合深度图像和彩色图像的优势,对采集到的信息进行预处理,包括图像训练迭代次数与不同方法在测试集方向上的准确率之间的关系。经过实验,预处理后的图像精度最高可达0.86,说明了图像预处理的必要性。将优化后的CNN-SVM识别精度与其他算法模型进行了比较。实验表明,优化后的CNN-SVM与之前的CNN-SVM相比准确率有上升趋势,准确率达到0.97。实践证明,所设计的算法能够为VR动画提供良好的技术支持,使VR动画作品能够与观众进行良好的互动。这对于VR动画的发展和人们艺术生活质量的提高具有重要意义。
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