Gamification: Game as a medium for learning chemistry to motivate and increase retention of student learning outcomes

Q1 Social Sciences Journal of Technology and Science Education Pub Date : 2023-01-29 DOI:10.3926/jotse.1842
A. Lutfi, Fitria Aftinia, Bintari Eka Permani
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引用次数: 1

Abstract

This study aims to obtain the game as a gamification in education that is appropriate to be used for hydrocarbon learning media based on the validity, practicality, and effectiveness of the game. The research method used is the research and development method, the study was conducted in East Java High School-Indonesia. Validity is obtained from the assessment game by the validator. Practicality is obtained from the questionnaire responses of students and observations of students' activities while using the game. The effectiveness is obtained from the learning outcomes of students, the results of students' learning motivation questionnaires, and student retention. Based on the results of the research, the game developed is named “Hydrocarbons Chem-Rush” is declared appropriate as a learning media on hydrocarbon material and has better learning outcomes than the control group, students are more motivated to continue playing and continuing to learn, students are active during learning, and can make power student retention is very good.
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游戏化:将游戏作为学习化学的媒介,以激励和提高学生学习成果的留存率
本研究旨在基于游戏的有效性、实用性和有效性,获得适合作为碳氢化合物学习媒介的教育游戏化游戏。本研究采用的研究开发方法,研究在印度尼西亚东爪哇高中进行。效度由验证者从评估博弈中获得。实用性是从学生的问卷回答和学生在使用游戏时的活动观察中获得的。有效性从学生的学习成果、学生的学习动机问卷调查结果和学生的保留度三个方面获得。根据研究结果,所开发的游戏“烃类化学-冲”被认为适合作为烃类材料的学习媒介,并且具有比对照组更好的学习效果,学生更有动力继续玩和继续学习,学生在学习过程中表现出主动性,并且能够使学生的动力留存率很好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.10
自引率
0.00%
发文量
45
审稿时长
7 weeks
期刊介绍: JOTSE is an international Journal aiming at publishing interdisciplinary research within the university education framework and it is especially focused on the fields of Technology and Science. JOTSE serves as an international forum of reference for Engineering education. Teaching innovation oriented, the journal will be issued twice per year (every 6 months) and will include original works, research and projects dealing with the new learning methodologies and new learning supporting tools related to the wide range of disciplines the Engineering studies and profession involve. In addition, JOTSE will also issue special numbers on more technological themes from the different areas of general interest in the industrial world, which may be used as practical cases in classroom tuition and practice. Thereby, getting the working world reality closer to the learning at University. Among other areas of interest, our Journal will be focused on: 1. Education 2.General Science (Physics, Chemistry, Maths,…) 3.Telecommunications 4.Electricity and Electronics 5.Industrial Computing (Digital, Analogic, Robotics, Ergonomics) 6.Aerospatial (aircraft design and building, engines, materials) 7. Automotive (automotive materials, automobile emissions).
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