Interactive Learning Application for Kindergarten Education Using Mobile Based Augmented Reality

S. Shargunam, G. Rajakumar
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Abstract

This paper presented about the augmented reality learning application for kindergarten education. This paper explains how the learning application is developed and used to increase the motivation and engagement of the children. Education is transferred from traditional way of learning to the use of immersive, interactive technologies. Game based learning environment is very useful for children to learn very efficiently. Marker based Augmented Learning application is developed using Unity 3D game engine and hardware used for viewing is mobile phone. Augmented learning application consists of two main courses - English, Mathematics. In every course, application is developed in two modes - learn and play. After learning each module, children are tested using the play mode. Children are able to interact with the 3D objects and animations, audio visuals are used for enhancement.
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基于移动增强现实的幼儿园教育互动学习应用
本文介绍了增强现实学习在幼儿园教育中的应用。本文解释了如何开发和使用学习应用程序来提高孩子们的积极性和参与度。教育从传统的学习方式转变为使用沉浸式互动技术。以游戏为基础的学习环境对孩子们的学习非常有用。基于标记的增强学习应用程序是使用Unity 3D游戏引擎开发的,用于观看的硬件是手机。强化学习应用包括英语、数学两门主要课程。在每门课程中,应用程序以两种模式开发-学习和游戏。在学习完每个模块后,孩子们将使用游戏模式进行测试。孩子们能够与3D物体和动画互动,音频视觉用于增强。
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