Boredom and Addiction: An exploratory view at university students' digital game playing processes

N. Öz, A. Ari
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Abstract

The concept of leisure time, which has attracted the attention of scientists from the past to the present, appears in many areas of life. In today's world, the busy pace of work, the epidemic process we are in and the many difficulties experienced once again emphasize the importance of effective use of time. At this point, individuals who cannot use their free time effectively and efficiently are likely to experience the perception of boredom with exposure to restrictions. The rapidly developing technology has brought with it many innovations such as computers and the internet, which have become an inseparable part of our lives. For this reason, technology, which has been developing rapidly in recent years, has brought many innovations such as computers and the internet, which have become an inseparable part of our lives. Thus, over time, a huge sector has been formed on the axis of digital games, and digital games continue to increase their popularity in the world with phenomena such as e-sports. In the process, digital games are developed to become more refined for the motivation of individuals to play digital games, increasing their addictive effects. In this direction, in our study, the relationship between our young people's perception of being bored in leisure time and digital game addiction, which is one of the valuable building blocks of the future, will be investigated.
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无聊与成瘾:大学生数字游戏过程的探索性视角
休闲时间的概念,从过去到现在一直引起科学家们的注意,出现在生活的许多领域。当今世界,繁忙的工作节奏、我们所处的疫情进程以及经历的诸多困难,再次强调了有效利用时间的重要性。在这一点上,那些不能有效和高效地利用空闲时间的人很可能会因为受到限制而感到无聊。快速发展的技术带来了许多创新,如计算机和互联网,这已经成为我们生活中不可分割的一部分。因此,近年来发展迅速的科技带来了许多创新,如电脑和互联网,这些已经成为我们生活中不可分割的一部分。因此,随着时间的推移,在数字游戏的轴心上形成了一个巨大的部门,数字游戏在电子竞技等现象中继续增加其在世界上的受欢迎程度。在这个过程中,数字游戏的发展变得更加完善,以满足个人玩数字游戏的动机,增加它们的成瘾性。在这个方向上,在我们的研究中,我们将调查年轻人在休闲时间感到无聊和数字游戏成瘾之间的关系,这是未来有价值的基石之一。
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