Computational Thinking Workshop: A New Way to Learn and Teach Mathematics

IF 0.7 Q4 EDUCATION, SCIENTIFIC DISCIPLINES African Journal of Research in Mathematics Science and Technology Education Pub Date : 2023-05-12 DOI:10.31756/jrsmte.624
Rawia Zuod, I. Namukasa
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引用次数: 0

Abstract

In this digital era, technology has entered every aspect of our life, including educational system. Computational thinking (CT) and programming are a relatively recent part of certain school curricula. The idea of CT was originated in 1950s, and the first usage of the term CT was by Papert in 1980; the notion/concept was refreshed by Wing in 2006. CT is the focus of attention for many researchers, such as Gadanidis , Namukasa,  Kotsopoulos, Curzon, diSessa, Farris,  Sengupta and so on ; they argued that using CT tools, ideas and activities in mathematics pedagogies and curricula contributes to learning in creative and imaginative ways. In this paper, the ways that students interact with their peers during CT and mathematical thinking activities are investigated in the context of an instrumental case study of 10 elementary students. Observational, interview, and reflection data collected during two workshops were analyzed to determine the ways in which the activities impacted students’ interacting and understanding. Students engaged in three CT activities: symmetry app, Scratch program, and Sphero robot. As a result, CT activities allow students to learn mathematical concepts better, when they are working with CT ideas and activities. This study was limited in its sampling as it only focused on primary grades 3 - 6 in a private school. For future studies, the researchers suggest conducting a study that will include public schools and involve tools for teaching mathematics concepts.
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计算思维工作坊:学习和教授数学的新方法
在这个数字时代,技术已经进入了我们生活的方方面面,包括教育系统。计算思维(CT)和编程是某些学校课程中相对较新的一部分。CT的概念起源于20世纪50年代,1980年,Papert首次使用了CT这个词;Wing在2006年更新了这个概念。CT是许多研究者关注的焦点,如Gadanidis、Namukasa、Kotsopoulos、Curzon、diSessa、Farris、Sengupta等;他们认为,在数学教学方法和课程中使用CT工具、思想和活动有助于以创造性和想象力的方式学习。本文以10名小学生为研究对象,探讨学生在电脑思维和数学思维活动中与同伴互动的方式。在两次研讨会期间收集的观察、访谈和反思数据进行了分析,以确定活动影响学生互动和理解的方式。学生们参与了三个CT活动:对称应用程序、Scratch程序和Sphero机器人。因此,CT活动可以让学生在运用CT思想和活动的同时更好地学习数学概念。本研究的样本有限,因为它只关注一所私立学校的小学3 - 6年级。对于未来的研究,研究人员建议进行一项包括公立学校的研究,并涉及教授数学概念的工具。
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来源期刊
CiteScore
2.00
自引率
11.10%
发文量
22
期刊介绍: The editorial policy of'' the African Journal of Research in Mathematics, Science and Technology Education (AJRMSTE) is to disseminate, as widely as possible, high quality research findings and well written articles on Curriculum Studies; Teacher Education; Education for Development; Mathematics Education; Science Education; Design & Technology Education and Computer Education. Articles that promote the understanding of curricular policy and diverse socio-cultural issues and those which stimulate epistemological and methodological debates are welcome. The editorial board welcomes articles that will contribute to the overall development of science, mathematics, technology and environmental education in Africa.
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