Augmented Reality in Conducting Classes in Engineering and Technical Disciplines of Design

T. Musaeva, A. Urago
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引用次数: 5

Abstract

The article discusses the issue of increasing the efficiency of the educational process in engineering technical disciplines, in the study of which students acquire professional competencies in the design of industrial products. There are a number of problems when solving problems in which it is necessary to create drawings of realistic physical objects under study, as well as the correct representation of the 2D image format in 3D format. As a result, when mentally projecting a product onto different projection planes, typical errors occur. These errors are associated with human cognitive spatial reasoning abilities, as confirmed and described by experts in this subject area. In the article, in order to solve the indicated problem, it is proposed to create and introduce modern digital technologies of virtual and augmented reality into the educational process. The proposed technologies do not replace the teacher, but are considered only as additional means that will make it possible to more clearly and qualitatively disclose the thematic units of the discipline, which will help the student in mastering the material necessary for acquiring professional competencies. The process of creating a course requires solving a wide range of problems: 1. research of the possibilities of technologies and means of augmented reality; 2. selection and substantiation of the composition of technical means necessary in the process of studying theoretical material and performing practical tasks in the augmented reality environment; 3. creating an architecture of a model of interaction between a teacher and a student when studying a theoretical block of a discipline; 4. creating the architecture of the model of interaction between the teacher and the student when studying the practical block of the discipline; 5. development of the course structure; 6. development of a methodology for studying the discipline "Engineering and Computer Graphics" in the environment of augmented reality; 7. creation of a library of virtual objects of industrial products. The article briefly discusses only a part of the listed issues, namely 1 - 4.
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增强现实技术在工程和设计技术学科中的应用
本文探讨了提高工程技术学科教育过程效率的问题,以培养学生在工业产品设计方面的专业能力。在解决问题时,需要绘制所研究的真实物理对象的图形,以及2D图像格式在3D格式中的正确表示,存在许多问题。因此,当在脑海中将一个产品投射到不同的投影平面上时,就会出现典型的错误。这些错误与人类的认知空间推理能力有关,这一学科领域的专家证实并描述了这一点。为了解决上述问题,本文提出了在教育过程中创建和引入虚拟现实和增强现实等现代数字技术。所提出的技术并不能取代教师,而只是被认为是一种额外的手段,可以更清楚、更定性地揭示学科的主题单元,这将有助于学生掌握获得专业能力所需的材料。创建一门课程的过程需要解决一系列的问题:增强现实技术和手段的可能性研究;2. 在增强现实环境中学习理论材料和执行实际任务过程中必要的技术手段的选择和构成的具体化;3.在学习一门学科的理论模块时,创建一个师生互动模型的架构;4. 在学科实践块研究中,构建师生互动模式的体系结构;5. 课程结构的发展;6. 开发一种在增强现实环境下研究“工程与计算机图形学”学科的方法;7. 创建工业产品虚拟对象库。本文仅对所列问题的一部分,即1 - 4进行了简要讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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