Implementation of Virtual Fiber Optic Module Using Virtual Reality for Vocational Telecommunications Students

S. Sukaridhoto, Evianita Dewi Fajrianti, Amma Liesvarastranta Haz, R. Budiarti, Lusiana Agustien
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引用次数: 1

Abstract

Virtual Reality (VR) technology is a computer technology capable of replicating a real environment into an immersive world. VR is also capable of simulating the user's physical condition so that they are able to interact. In the world of education as a support for educational activities, especially for vocational high school students who are more dominant in practicum, this study aims to show the results of the early stages of implementing Fiber Optic (FO) learning support modules. The module development process is carried out in several stages: scenario preparation, 3D asset development with low poly optimization, scenario integration with 3D assets, triggering every interaction, multiuser settings, and implementation. To build a good VR Fiber Optic application, measurements using OVR metrics are carried out. This measurement aims to determine the reliability of the application that affects the user experience. In the OVR metric measurement, the highest FPS value is 43, and the lowest FPS value is 27. The value obtained is good enough to run VR applications with low poly asset composition. Measurement of the level of user satisfaction is also carried out by using the PIECES Framework. From the measurement results, the value of each variable is in the range of 3.4 - 4.91, which means that users are satisfied with the VR FO application as a virtual learning support module. This research shows that Virtual Reality technology can provide an overview of practicum that is easy to access and not limited by space and material.
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利用虚拟现实技术实现高职电信专业学生虚拟光纤模块
虚拟现实(VR)技术是一种能够将真实环境复制到沉浸式世界中的计算机技术。VR还能够模拟用户的身体状况,以便他们能够互动。在教育作为教育活动的支持领域,特别是对于在实践中占主导地位的职业高中学生,本研究旨在展示实施光纤学习支持模块的早期阶段的结果。模块开发过程分几个阶段进行:场景准备,低多边形优化的3D资产开发,与3D资产的场景集成,触发每个交互,多用户设置和实现。为了构建一个良好的VR光纤应用,使用OVR指标进行了测量。此度量旨在确定影响用户体验的应用程序的可靠性。在OVR度量测量中,最高FPS值为43,最低FPS值为27。获得的值足以运行具有低多边形资产组成的VR应用程序。用户满意度水平的测量也通过使用PIECES框架进行。从测量结果来看,各变量的取值范围在3.4 - 4.91之间,说明用户对VR FO作为虚拟学习支持模块的应用比较满意。该研究表明,虚拟现实技术可以提供一个易于访问的、不受空间和材料限制的实习概览。
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来源期刊
JOIV International Journal on Informatics Visualization
JOIV International Journal on Informatics Visualization Decision Sciences-Information Systems and Management
CiteScore
1.40
自引率
0.00%
发文量
100
审稿时长
16 weeks
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