The Loupe: tangible augmented reality for learning to look at Ancient Greek art

IF 0.8 2区 历史学 0 ARCHAEOLOGY Mediterranean Archaeology & Archaeometry Pub Date : 2016-12-01 DOI:10.5281/ZENODO.204970
Areti Damala, E. Hornecker, M. V. D. Vaart, D. Dijk, I. Ruthven
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引用次数: 40

Abstract

With the advent of digital museum interactives as a widely available learning offer in all types of museums, including history of art and archaeology museums, an ongoing debate has been established: Do these - usually screen-based - museum interactives assist visitors in focusing on museum objects and artefacts? Or do they distract and take away the attention from the real museum objects on display? We present the Loupe, a tangible Augmented Reality prototype in form of a magnifying lens, which allows museum visitors to get information in context about museum artefacts. We detail the design and content creation process that was employed in order to create a thematic tour for the the Greek Gallery of Allard Pierson Museum in Amsterdam. An evaluation study with 22 adult participants was carried out, using both qualitative and quantitative evaluation methodologies, so as to explore the utility and usability of the Loupe as well its learning and affective impact. Our findings suggest that the acceptance of the Loupe as a museum interactive and learning resource, was related both with its qualities as a tangible as well as with the structure of the content and the narratives revealed.
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The Loupe:用于学习古希腊艺术的有形增强现实
随着数字博物馆互动作为一种广泛可用的学习方式出现在所有类型的博物馆,包括艺术史和考古博物馆,一场持续的辩论已经建立起来:这些通常基于屏幕的博物馆互动能帮助游客专注于博物馆的物品和人工制品吗?或者它们会分散人们对真正的博物馆展品的注意力吗?我们展示了Loupe,一个放大镜形式的有形增强现实原型,它允许博物馆游客在博物馆文物的背景下获得信息。我们详细介绍了为阿姆斯特丹Allard Pierson博物馆的希腊画廊创建主题之旅所采用的设计和内容创建过程。本研究采用定性和定量相结合的评价方法,对22名成人受试者进行了评价研究,以探讨Loupe的实用性和可用性及其对学习和情感的影响。我们的研究结果表明,人们接受卢浮宫作为博物馆的互动和学习资源,不仅与它的有形质量有关,也与它的内容结构和所揭示的故事有关。
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来源期刊
CiteScore
2.60
自引率
20.00%
发文量
0
期刊介绍: The Mediterranean Archaeology and Archaeometry (MAA) is an Open Access Journal that covers the following interdisciplinary topics: 1. Natural Sciences applied to Archaeology (Archaeometry): Methods and Techniques of Dating, Analysis, Provenance, Archaeogeophysical surveys and Remote Sensing, Geochemical surveys, Statistics, Artifact and Conservation studies, Ancient Astronomy of both the Old and New Worlds, all applied to Archaeology, History of Art, and in general the Hominid Biological and Cultural evolution. 2. Biomolecular Archaeology. 3. Environmental Archaeology. 4. Osteoarchaeology. 5. Digital Archaeology. 6. Palaeo-climatological/geographical/ecological impact on ancient humans. 7. STEMAC (Science, Technology, Engineering, Mathematics in Art and Culture). 8. Reports on Early Science and Ancient Technology. 9. Special Issues on Archaeology and Archaeometry. 10. Palaeolithic, Prehistoric, Classical, Hellenistic, Roman, Protochristian, Byzantine, Etruscan periods, and Megalithic cultures in the Mediterranean region. 11. Egyptian and Middle Eastern Archaeology. 12. Biblical Archaeology. 13. Early Arab cultures. 14. Ethnoarchaeology. 15. Theoretical and Experimental Archaeology. 16. Mythology and Archaeology. 17. Archaeology and International Law. 18. Cultural Heritage Management. 19. Completed Excavation Reports. 20. Archaeology and the Origins of Writing. 21. Cultural interactions of the ancient Mediterraneans with people further inland.
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