{"title":"Sketch-based simulated draping for Indian garments","authors":"Sanjeev Muralikrishnan, P. Chaudhuri","doi":"10.1145/3009977.3010001","DOIUrl":null,"url":null,"abstract":"Virtual garments like shirts and trousers are created from 2D patterns stitched over 3D models. However, Indian garments, like dhotis and saris, pose a unique draping challenge for physically-simulated garment systems, as they are not stitched garments. We present a method to intuitively specify the parameters governing the drape of an Indian garment using a sketch-based interface. We then interpret the sketch strokes to procedural, physically-simulated draping routines to wrap, pin and tuck the garments around the body mesh as needed. After draping, the garments are ready to be simulated and used during animation as required. We present several examples of our draping technique.","PeriodicalId":93806,"journal":{"name":"Proceedings. Indian Conference on Computer Vision, Graphics & Image Processing","volume":"37 1","pages":"92:1-92:6"},"PeriodicalIF":0.0000,"publicationDate":"2016-12-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. Indian Conference on Computer Vision, Graphics & Image Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3009977.3010001","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Virtual garments like shirts and trousers are created from 2D patterns stitched over 3D models. However, Indian garments, like dhotis and saris, pose a unique draping challenge for physically-simulated garment systems, as they are not stitched garments. We present a method to intuitively specify the parameters governing the drape of an Indian garment using a sketch-based interface. We then interpret the sketch strokes to procedural, physically-simulated draping routines to wrap, pin and tuck the garments around the body mesh as needed. After draping, the garments are ready to be simulated and used during animation as required. We present several examples of our draping technique.