Developing tactile feedback for wearable presentation: observations from using a participatory approach

Flynn Wolf, Ravi Kuber
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引用次数: 3

Abstract

In this paper, we describe a participatory-based approach to developing tactile feedback for a head-mounted device. Three focus groups iteratively designed and evaluated tactile interaction concepts for user-generated use-case scenarios. Results showed productive design insights from the groups regarding approaches to tactile coding schemes addressing the scenario conditions, as well as method-innovations to participatory design techniques for interaction development in unfamiliar sensory modalities such as touch. The study has culminated in the development of a library of tactile icons relating to spatial concepts, which will be tested as part of future work.
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开发可穿戴演示的触觉反馈:使用参与式方法的观察
在本文中,我们描述了一种基于参与式的方法来开发头戴式设备的触觉反馈。三个焦点小组为用户生成的用例场景迭代设计和评估触觉交互概念。结果显示,研究小组在解决场景条件的触觉编码方案的方法上有了富有成效的设计见解,以及在不熟悉的感官模式(如触摸)中进行交互开发的参与式设计技术的方法创新。这项研究最终开发了一个与空间概念相关的触觉图标库,这将作为未来工作的一部分进行测试。
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Modeling Gliding-based Target Selection for Blind Touchscreen Users. MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Extented Abstracts, Toulouse & Virtual Event, France, 27 September 2021 - 1 October 2021 Mobile Manifestations of Alertness: Connecting Biological Rhythms with Patterns of Smartphone App Use. Designing a multi-input modality architecture for universal accessibility Monox: extensible gesture notation for mobile devices
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