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MobileHCI : proceedings of the ... International Conference on Human Computer Interaction with Mobile Devices and Services. MobileHCI (Conference)最新文献

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Modeling Gliding-based Target Selection for Blind Touchscreen Users. 基于滑动的盲人触摸屏目标选择建模。
Yu-Jung Ko, Shirin Feiz, I V Ramakrishnan, Aini Putkonen, Yuheng Wang, Antti Oulasvirta, Ali Selman Aydin, Vikas Ashok, Xiaojun Bi

Gliding a finger on touchscreen to reach a target, that is, touch exploration, is a common selection method of blind screen-reader users. This paper investigates their gliding behavior and presents a model for their motor performance. We discovered that the gliding trajectories of blind people are a mixture of two strategies: 1) ballistic movements with iterative corrections relying on non-visual feedback, and 2) multiple sub-movements separated by stops, and concatenated until the target is reached. Based on this finding, we propose the mixture pointing model, a model that relates movement time to distance and width of the target. The model outperforms extant models, improving R2 from 0.65 for Fitts' law to 0.76, and is superior in cross-validation and information criteria. The model advances understanding of gliding-based target selection and serves as a tool for designing interface layouts for screen-reader based touch exploration.

在触摸屏上滑动手指到达目标,即触摸探索,是盲读屏用户常用的选择方法。本文研究了它们的滑行行为,并建立了它们的运动性能模型。我们发现盲人的滑翔轨迹是两种策略的混合:1)依靠非视觉反馈进行迭代修正的弹道运动,2)由停止分开的多个子运动,并连接直到到达目标。基于这一发现,我们提出了混合指向模型,该模型将运动时间与目标的距离和宽度联系起来。该模型优于现有模型,将Fitts定律的R2从0.65提高到0.76,并且在交叉验证和信息标准方面具有优势。该模型促进了对基于滑动的目标选择的理解,并作为设计基于屏幕阅读器的触摸探索界面布局的工具。
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引用次数: 1
MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Extented Abstracts, Toulouse & Virtual Event, France, 27 September 2021 - 1 October 2021 MobileHCI '21:第23届移动人机交互国际会议,扩展摘要,图卢兹和虚拟事件,法国,2021年9月27日至2021年10月1日
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引用次数: 0
Mobile Manifestations of Alertness: Connecting Biological Rhythms with Patterns of Smartphone App Use. 警觉性的移动表现:将生物节律与智能手机应用程序使用模式联系起来。
Elizabeth L Murnane, Saeed Abdullah, Mark Matthews, Matthew Kay, Julie A Kientz, Tanzeem Choudhury, Geri Gay, Dan Cosley

Our body clock causes considerable variations in our behavioral, mental, and physical processes, including alertness, throughout the day. While much research has studied technology usage patterns, the potential impact of underlying biological processes on these patterns is under-explored. Using data from 20 participants over 40 days, this paper presents the first study to connect patterns of mobile application usage with these contributing biological factors. Among other results, we find that usage patterns vary for individuals with different body clock types, that usage correlates with rhythms of alertness, that app use features such as duration and switching can distinguish periods of low and high alertness, and that app use reflects sleep interruptions as well as sleep duration. We conclude by discussing how our findings inform the design of biologically-friendly technology that can better support personal rhythms of performance.

我们的生物钟会导致我们一整天的行为、心理和生理过程(包括警觉性)发生很大的变化。虽然对技术使用模式进行了大量研究,但对潜在生物过程对这些模式的潜在影响尚未得到充分探讨。利用20名参与者在40天内的数据,本文首次提出了将移动应用程序使用模式与这些生物因素联系起来的研究。在其他结果中,我们发现不同生物钟类型的个体使用模式不同,使用与警觉性节律相关,应用程序的使用特征(如持续时间和切换)可以区分低警觉性和高警觉性时期,应用程序的使用反映了睡眠中断和睡眠持续时间。最后,我们讨论了我们的发现如何为生物友好型技术的设计提供信息,从而更好地支持个人的表演节奏。
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引用次数: 50
Designing a multi-input modality architecture for universal accessibility 为通用的可访问性设计一个多输入模态架构
Cho In-Kyung
Present input modality researches for the disable person and the elderly having difficulty in using the mobile interface have less focused on their physical and cognitive context. Therefore, the aim of this research is to develop the general architecture of designing multi-input modality convertor for universal accessibility. It would help determining optimal input modality sets and generating interaction grammars based on divers user's context and mobile circumstance.
目前针对残疾人和使用移动界面有困难的老年人的输入方式研究较少关注他们的身体和认知环境。因此,本研究的目的是开发通用可及性多输入模态转换器的通用架构。它将有助于确定最佳的输入模式集,并根据不同的用户上下文和移动环境生成交互语法。
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引用次数: 0
Off the couch and out of the hospital, mobile applications for acceptance and commitment therapy 离开沙发,走出医院,移动应用程序接受和承诺治疗
M.W.A. Verstappen, Paula Gardner, D. Poon, Tim Bettridge
This paper describes the research and concept development process involved in designing a mobile app for depressed youth learning to practice mindfulness based psychotherapy entitled Acceptance and Commitment Therapy (ACT) program at Trillium Healthcare Centre in Toronto. Our process involved identifying aspects of preexisting mobile applications for mindfulness that may be discouraging for youth with depression and devising strategies to overcome these negative messages within the ACT Application. We propose to present a working prototype of mobile application at the Mobile HCI conference.
本文描述了在多伦多Trillium医疗保健中心设计一个名为“接受和承诺治疗”(ACT)项目的手机应用程序,用于抑郁青少年学习练习基于正念的心理治疗,这一研究和概念的发展过程。我们的研究过程包括确定现有的正念移动应用程序中可能对抑郁症青少年不利的方面,并制定策略来克服ACT应用程序中的这些负面信息。我们建议在移动HCI会议上展示一个移动应用程序的工作原型。
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引用次数: 10
Cuenesics: using mid-air gestures to select items on interactive public displays 手势:在交互式公共展示中使用半空中手势来选择项目
Robert Walter, G. Bailly, Nina Valkanova, Jörg Müller
Most of today's public displays only show predefined contents that passers-by are not able to change. We argue that interactive public displays would benefit from immediately usable mid-air techniques for choosing options, expressing opinions or more generally selecting one among several items. We propose a design space for hand-gesture based mid-air selection techniques on interactive public displays, along with four specific techniques that we evaluated at three different locations in the the field. Our findings include: 1) if no hint is provided, people successfully use Point+Dwell for selecting items, 2) the user representation could be switched from Mirror to Cursor after registration without causing confusion, 3) people tend to explore items before confirming one, 4) in a public context, people frequently interact inadvertently (without looking at the screen). We conclude by providing recommendations for designers of interactive public displays to support immediate usability for mid-air selection.
今天的大多数公共展示只显示预先定义的内容,路人无法更改。我们认为,交互式公共展示将受益于立即可用的空中技术来选择选项,表达意见或更普遍地在几个项目中选择一个。我们提出了一个设计空间,用于交互式公共展示的基于手势的空中选择技术,以及我们在该领域的三个不同位置评估的四种特定技术。我们的发现包括:1)如果没有提供提示,人们可以成功地使用Point+Dwell来选择项目;2)用户表示可以在注册后从镜像切换到光标而不会造成混乱;3)人们倾向于在确认一个项目之前探索一个项目;4)在公共环境中,人们经常不经意地互动(不看屏幕)。最后,我们为交互式公共显示器的设计者提供建议,以支持空中选择的即时可用性。
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引用次数: 101
Co-design of cognitive telerehabilitation technologies 认知远程康复技术的协同设计
T. How
Emerging mobile technologies enable new forms of interaction in the context of our everyday life -- this has profound implications for delivering brain injury rehabilitation at a distance through technology, or cognitive telerehabilitation. However, a challenge lies in designing these technologies, as they require both clinical and technical expertise. This research aims to address this challenge through a co-design approach that brings together mobile technology experts and rehabilitation practitioners.
新兴的移动技术为我们的日常生活提供了新的互动形式——这对通过技术或认知远程康复进行远距离脑损伤康复具有深远的影响。然而,挑战在于设计这些技术,因为它们需要临床和技术专业知识。这项研究旨在通过一种联合设计的方法来解决这一挑战,该方法将移动技术专家和康复医生聚集在一起。
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引用次数: 4
Mobile health: beyond consumer apps 移动医疗:超越消费者应用
J. Freyne
The explosion of apps for the medical and wellness sectors has been noted by many. Consumer apps, which provide innovative solutions for self management for a range of health problems have flooded the market, due to high consumer demand. More recently we have seen increased presence of truly medical applications for clinical professionals and patients of serious conditions. In the majority of cases consumer based mHealth apps allow people to do old things in new ways, such as recording health measures digitally rather than on paper. Medical apps, aimed at increasing the quality and efficiency of existing health care delivery models, provide clinical staff with convenient tools and easy to access resources and communication mechanisms. Finally, in rare and exciting cases we are seeing mHealth applications that are doing things in entirely new ways to drive real innovation in health care delivery through mobile devices. This tutorial will inform participants about the breadth of mHealth applications that are transforming the Health Services sector and put forward a strong case for HCI and efficacy research.
许多人已经注意到医疗和健康领域应用程序的爆炸式增长。由于消费者需求旺盛,为一系列健康问题的自我管理提供创新解决方案的消费者应用程序涌入市场。最近,我们看到越来越多的临床专业人员和病情严重的患者真正的医疗应用。在大多数情况下,基于消费者的移动健康应用程序允许人们以新的方式做旧的事情,比如以数字方式而不是在纸上记录健康指标。医疗app旨在提高现有医疗服务模式的质量和效率,为临床工作人员提供方便的工具、易于访问的资源和沟通机制。最后,在一些罕见而令人兴奋的案例中,我们看到移动医疗应用正在以全新的方式推动通过移动设备提供医疗服务的真正创新。本教程将向参与者介绍正在改变卫生服务部门的移动医疗应用的广度,并为HCI和疗效研究提出一个强有力的案例。
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引用次数: 0
A systematic comparison of 3 phrase sampling methods for text entry experiments in 10 languages 10种语言文本录入实验中3种短语采样方法的系统比较
Germán Sanchis-Trilles, Luis A. Leiva
Today's reference datasets for conducting text entry experiments are only available in English, which may lead to misleading results when testing text entry methods with non-native English speakers. We compared 3 automated phrase sampling methods available in the literature: Random, Ngram, and MemRep. It was found that MemRep performs best according to a statistical analysis and qualitative observations. This resulted in a collection of 30 datasets across 10 major languages, and we wish to share them with the community via this paper.
目前用于进行文本输入实验的参考数据集只有英文版本,这可能会导致在对非英语母语人士进行文本输入方法测试时产生误导性结果。我们比较了文献中可用的3种自动短语采样方法:Random、Ngram和MemRep。通过统计分析和定性观察,发现MemRep效果最好。这导致了10种主要语言的30个数据集的收集,我们希望通过本文与社区分享。
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引用次数: 8
Texting while walking: an evaluation of mini-qwerty text input while on-the-go 边走边发短信:对迷你qwerty文本输入的评估
James Clawson, Thad Starner, Daniel Kohlsdorf, David P. Quigley, Scott M. Gilliland
Interacting with mobile technology while in-motion has become a daily activity for many of us. Common sense leads one to believe that texting with a mini-qwerty keyboard while mobile can be dangerous since users are distracted and not paying attention to the environment. Previous studies have found that mobility negatively impacts text entry performance for novice participants typing on virtual keyboards on touch screen mobile phones. We investigate the impact of mobility on expert users' ability to quickly and accurately input text on mobile phones equipped with fixed-key mini-qwerty keyboards. In total, 36 participants completed 600 minutes of typing on mini-qwerty keyboards (300 minutes training up to expertise) in three mobility conditions (seated, standing, and walking) generating almost 4,000,000 characters across all conditions. Surprisingly, we found that walking has a significant impact on expert typing speeds but does not significantly impact expert accuracy rates.
在运动中与移动技术互动已经成为我们许多人的日常活动。常识告诉我们,在手机上用迷你标准键盘发短信可能很危险,因为用户会分心,不会注意周围的环境。先前的研究发现,移动性会对新手在触屏手机上使用虚拟键盘打字的文本输入性能产生负面影响。我们调查了移动性对专家用户在配备固定键迷你键盘的手机上快速准确输入文本的能力的影响。总共有36名参与者在三种移动条件下(坐着、站立和行走)在迷你qwerty键盘上完成了600分钟的打字(300分钟的专业训练),在所有条件下产生了近4,000,000个字符。令人惊讶的是,我们发现走路对专家的打字速度有显著影响,但对专家的准确率没有显著影响。
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引用次数: 26
期刊
MobileHCI : proceedings of the ... International Conference on Human Computer Interaction with Mobile Devices and Services. MobileHCI (Conference)
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