Editorial: Scrabble, Lamplighter and the Computer Olympiad

T. Cazenave
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Abstract

The first scientific contribution to this issue is Heuri: A Scrabble Playing Engine Using a Probability-Based Heuristic by Alejandro González Romero, René Alquézar Mancho, Arturo Ramírez Flores, Francisco González Acuña and Ian García Olmedo. The authors propose a novel Scrabble move gen-erator based on anagrams as well as a novel Computer Scrabble engine called Heuri. It uses heuristic evaluation functions based on probabilities. On the contrary of other popular Scrabble engines it does not use simulations. Heuri is quite good at fishing (e.g. increasing the probability of a bingo at next move). It has beaten Spanish World Champions Scrabble players and it is particularly good in Spanish even if it can also play in English and in French. The authors think it could be further improved using search, opponent modeling and refined heuristics. The second scientific contribution is The Algebraic Solvability of the Novel Lamplighter Puzzle by Connor Gregor, Daniel Ashlock and Allan Willms. A new puzzle is defined as the lamplighter puzzle. It can be seen as rotating the hand of a watch with restrictions on the possible rotations, as well as lighting the cell associated to the position of the hand. The goal is to reach a given state with a se-quence of moves. The lamplighter puzzle is defined more generally in the paper and its solvability is analyzed. Multiple theorems, lemmas and remarks are provided related to the solvability of the standard puzzle. Following this in depth analysis a polynomial algorithm is given for standard instances. However non standard instances may still require a heuristic search. In the conclusions the author propose many variations and future work. Hiroyuki Iida, Jonathan Schaeffer and I-Chen Wu report on the 2021 Computer Olympiad and ques-tion about whether future Olympiads should be online or in-person. The latest SSDF rating list is also given at the end of this issue.
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社论:拼字游戏、点灯者和计算机奥林匹克竞赛
这一问题的第一个科学贡献是Heuri:使用基于概率的启发式的Scrabble游戏引擎,作者是Alejandro González Romero, ren alquzar Mancho, Arturo Ramírez Flores, Francisco González Acuña和Ian García Olmedo。作者提出了一种基于字谜的新型Scrabble移动生成器,以及一种名为Heuri的新型计算机Scrabble引擎。它使用基于概率的启发式评估函数。与其他流行的Scrabble引擎相反,它不使用模拟。Heuri非常擅长钓鱼(例如,在下一步移动中增加宾果游戏的概率)。它击败了西班牙拼字游戏世界冠军,西班牙语特别好,即使它也能玩英语和法语。作者认为可以使用搜索、对手建模和改进的启发式进一步改进。第二个科学贡献是康纳·格雷戈尔、丹尼尔·阿什洛克和艾伦·威尔姆斯合著的《新颖的点灯谜题的代数可解性》。一个新的谜题被定义为点灯谜题。它可以被看作是在限制可能旋转的情况下旋转手表的指针,以及照亮与指针位置相关的细胞。目标是通过一系列的移动达到一个给定的状态。本文对点灯难题进行了较为笼统的定义,并对其可解性进行了分析。提供了与标准难题的可解性有关的多个定理、引理和备注。在深入分析之后,给出了标准实例的多项式算法。然而,非标准实例可能仍然需要启发式搜索。在结论中,作者提出了许多变化和未来的工作。Hiroyuki Iida, Jonathan Schaeffer和I-Chen Wu报道了2021年的计算机奥林匹克竞赛,并提出了未来的奥林匹克竞赛应该是在线还是面对面的问题。最新的社保基金评级名单亦载于本期末尾。
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