Procedural band patterns

Jimmy Etienne, S. Lefebvre
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引用次数: 5

Abstract

We seek to cover a parametric domain with a set of evenly spaced bands which number and width varies according to a density field. We propose an implicit procedural algorithm, that generates the band pattern from a pixel shader and adapts to changes to the control fields in real time. Each band is uniquely identified by an integer. This allows a wide range of texturing effects, including specifying a different appearance in each individual bands. Our technique also affords for progressive gradations of scales, avoiding the abrupt doubling of the number of lines of typical subdivision approaches. This leads to a general approach for drawing bands, drawing splitting and merging curves, and drawing evenly spaced streamlines. Using these base ingredients, we demonstrate a wide variety of texturing effects.
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程序波段图
我们试图用一组均匀间隔的频带覆盖一个参数域,这些频带的数量和宽度根据密度场而变化。我们提出了一种隐式程序算法,该算法从像素着色器生成带模式,并实时适应控制场的变化。每个波段由一个整数唯一标识。这允许广泛的纹理效果,包括在每个单独的波段指定不同的外观。我们的技术还提供了尺度的渐进渐变,避免了典型细分方法中线条数量的突然加倍。这导致了绘制条带,绘制分裂和合并曲线以及绘制均匀间隔流线的通用方法。使用这些基本成分,我们展示了各种各样的纹理效果。
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