Shaping a Regional Offline eSports Market: Understanding How Jönköping, the ‘City of DreamHack’, Takes URL to IRL

B. McCauley, Kieran D. Tierney, Dinara Tokbaeva
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引用次数: 12

Abstract

ABSTRACT Globally, eSports is growing in influence in media. However, it represents a unique phenomenon in the modern mediascape as it is expanding beyond the online digital world and becoming interwoven in the offline, physical world. Jönköping, a mid-sized Swedish city that hosts the DreamHack winter and summer events, provides the setting for how this offline context is being facilitated and shaped to maximize the benefits of eSports’ increasing cultural relevance and value. By conceptualizing the local eSports scene as a market, this article synthesizes 17 interviews with local actors to answer the question: What offline actions do actors engage in to facilitate and shape the local eSports market? This article provides actionable insights from a strategic media management perspective that can enable others to engage with and develop local offline eSports markets to provide a platform for media creation.
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塑造区域线下电竞市场:了解Jönköping,“梦幻之城”如何将URL转化为现实世界
在全球范围内,电子竞技在媒体中的影响力越来越大。然而,它代表了现代媒体领域的一种独特现象,因为它正在超越在线数字世界,与离线的物理世界交织在一起。主办DreamHack冬季和夏季活动的瑞典中型城市Jönköping为如何促进和塑造这种线下环境提供了环境,以最大限度地发挥电子竞技日益增长的文化相关性和价值的好处。通过将本地电竞场景定义为一个市场,本文综合了17位本地参与者的访谈,以回答以下问题:参与者参与了哪些线下行动来促进和塑造本地电竞市场?本文从战略媒体管理的角度提供了可操作的见解,可以使其他人参与和发展当地的线下电子竞技市场,为媒体创作提供平台。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
3.10
自引率
5.30%
发文量
12
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