{"title":"Qualitative Evaluation of Latency and Packet Loss in a Cloud-based Games","authors":"Victor A. Clincy, Brandon Wilgor","doi":"10.5176/2251-3043_3.1.230","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":91079,"journal":{"name":"GSTF international journal on computing","volume":"06 1","pages":"48"},"PeriodicalIF":0.0000,"publicationDate":"2013-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"GSTF international journal on computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5176/2251-3043_3.1.230","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}