A content analysis of master and doctorate thesis in the area of gamification

Huseyin Uzunboylu, Şenay Kocakoyun
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引用次数: 6

Abstract

Abstract This study is a content analysis of thesis related with gamification area in Higher Education Council (YOK) Thesis Center database. It was figured out that the first thesis related with gamification concept was published in 2014 in YOK Thesis Center and a total number of 9 thesis were obtained by the end of 2015. It was revealed that 8 of these theses are master thesis and 1 of them is doctorate thesis. It was also figured out that thesis are mostly studied in Institute of Social Sciences. “Education and Instruction”, “science and technology”, “computer and control” and “advertising/communication sciences” are frequently studied in the area of gamification as research subjects. When thesis is examined, it was determined that studies in the area of gamification are yet at the beginning of the road. Furthermore, it could be indicated that gamification will be an inseparable part of further research and application and usage area of gamification will be expanded in the future as well. Keywords: gamification, research trends, content analysis
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游戏化领域硕士、博士论文内容分析
摘要本研究是对高等教育委员会(YOK)论文中心数据库中与游戏化领域相关的论文进行内容分析。经统计,第一篇与游戏化概念相关的论文于2014年在YOK论文中心发表,截至2015年底共获得9篇论文。据了解,其中硕士论文8篇,博士论文1篇。据了解,这些论文大多是在社科研究所进行的。在游戏化领域经常作为研究对象进行研究的有: - œEducation和教学 -”、 - œscience和技术 -”、 - œcomputer和控制 -”以及 - œadvertising/传播科学 -”。当论文被审查时,它被确定在游戏化领域的研究还在道路的开始。游戏化将是未来研究和应用不可分割的一部分,未来游戏化的使用领域也将不断扩大。关键词:游戏化,研究趋势,内容分析
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