{"title":"A content analysis of master and doctorate thesis in the area of gamification","authors":"Huseyin Uzunboylu, Şenay Kocakoyun","doi":"10.18844/ijire.v3i3.1855","DOIUrl":null,"url":null,"abstract":"Abstract \nThis study is a content analysis of thesis related with gamification area in Higher Education Council (YOK) Thesis Center database. It was figured out that the first thesis related with gamification concept was published in 2014 in YOK Thesis Center and a total number of 9 thesis were obtained by the end of 2015. It was revealed that 8 of these theses are master thesis and 1 of them is doctorate thesis. It was also figured out that thesis are mostly studied in Institute of Social Sciences. “Education and Instructionâ€, “science and technologyâ€, “computer and control†and “advertising/communication sciences†are frequently studied in the area of gamification as research subjects. When thesis is examined, it was determined that studies in the area of gamification are yet at the beginning of the road. Furthermore, it could be indicated that gamification will be an inseparable part of further research and application and usage area of gamification will be expanded in the future as well. \nKeywords: gamification, research trends, content analysis","PeriodicalId":13793,"journal":{"name":"International Journal of Advance Research and Innovative Ideas in Education","volume":"55 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2017-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Advance Research and Innovative Ideas in Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18844/ijire.v3i3.1855","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
Abstract
This study is a content analysis of thesis related with gamification area in Higher Education Council (YOK) Thesis Center database. It was figured out that the first thesis related with gamification concept was published in 2014 in YOK Thesis Center and a total number of 9 thesis were obtained by the end of 2015. It was revealed that 8 of these theses are master thesis and 1 of them is doctorate thesis. It was also figured out that thesis are mostly studied in Institute of Social Sciences. “Education and Instructionâ€, “science and technologyâ€, “computer and control†and “advertising/communication sciences†are frequently studied in the area of gamification as research subjects. When thesis is examined, it was determined that studies in the area of gamification are yet at the beginning of the road. Furthermore, it could be indicated that gamification will be an inseparable part of further research and application and usage area of gamification will be expanded in the future as well.
Keywords: gamification, research trends, content analysis