RECONSTRUÇÃO 3D DE CENAS E OBJETOS A PARTIR DE IMAGENS DIGITAIS

Fabrício Milanez, Francisco Assis da Silva, Flávio Pandur Albuquerque Cabral, Leandro Luiz de Almeida, A. O. Artero, M. A. Piteri
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Abstract

New technologies, such as 3D printers and autonomous cars for instance, originating from advances in Computer Vision and other fields, have been causing an increasingly high interest in robust pipelines for 3D reconstruction of real environments and objects. Through use of 3D reconstruction methods, it is possible to create an application that takes digital photographs of an observed scene as inputs and is capable of obtaining a 3D model that represents it. This model could then be used in a wide range of applications, such as game asset generation, video manipulation with special effects or object replication with the use of a 3D printer, for instance. In this paper, we address, present and discuss methods that concern the different stages of a traditional 3D reconstruction pipeline from digital images only in the implementation and use of computational tools that were capable of generating 3D models that represent a scene observed these images with high fidelity.
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从数字图像中重建场景和物体的三维
新技术,例如3D打印机和自动驾驶汽车,源于计算机视觉和其他领域的进步,已经引起了人们对真实环境和物体的3D重建的强大管道的越来越高的兴趣。通过使用3D重建方法,可以创建一个应用程序,该应用程序将观察到的场景的数字照片作为输入,并能够获得表示该场景的3D模型。这个模型可以用于广泛的应用,例如游戏资产生成、带有特效的视频操作或使用3D打印机进行对象复制。在本文中,我们解决,提出并讨论了涉及传统3D重建管道的不同阶段的方法,这些方法仅在实现和使用能够生成代表高保真度观察到这些图像的场景的3D模型的计算工具中。
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17
审稿时长
12 weeks
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