{"title":"Exploration on Flash Play Technology Based on Embedded WinCE Platform","authors":"Ying Deng, Yuanhui Yu","doi":"10.1145/3510858.3510958","DOIUrl":null,"url":null,"abstract":"Flash is an animation technology combining control flow and graphic vector technology. This technology can organically and flexibly integrate audio, interactive actions, vector graphics, bitmaps, and animations. Multimedia in the form of Flash can produce strong animations with beautiful images. Flash animation has a series of characteristics such as good interactive performance, high transmission rate, simple and rich, streaming media playback, and low-cost production and so on. Because of these characteristics, web users love Flash very much. At present, there are a lot of resources on the Internet in the form of Flash. With the advent of the era of embedded applications, people’s daily lives are becoming more and more closely related to embedded systems, and the demand for multimedia applications in embedded systems is also getting stronger. In recent years, the embedded hardware has developed at a high speed, and the storage capacity and calculation speed of embedded systems have been continuously improved. It has become possible to develop vector graphics technology on embedded devices. After mobile portable devices and embedded platforms have network communication functions, people’s use of these devices has become increasingly normal, which makes the application of Flash technology on embedded platforms have great development prospects. The purpose of this article is to study the application of Flash playback technology in the WinCE environment. Based on the WinCE environment, an MFC dialog box is designed. ActiveX controls are inserted into the dialog box to implement a Flash playback area. The MFC dialog box is implemented on the WinCE simulator. Play Flash files in the specified area.","PeriodicalId":6757,"journal":{"name":"2021 IEEE 3rd International Conference on Civil Aviation Safety and Information Technology (ICCASIT)","volume":"47 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-12-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE 3rd International Conference on Civil Aviation Safety and Information Technology (ICCASIT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3510858.3510958","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Flash is an animation technology combining control flow and graphic vector technology. This technology can organically and flexibly integrate audio, interactive actions, vector graphics, bitmaps, and animations. Multimedia in the form of Flash can produce strong animations with beautiful images. Flash animation has a series of characteristics such as good interactive performance, high transmission rate, simple and rich, streaming media playback, and low-cost production and so on. Because of these characteristics, web users love Flash very much. At present, there are a lot of resources on the Internet in the form of Flash. With the advent of the era of embedded applications, people’s daily lives are becoming more and more closely related to embedded systems, and the demand for multimedia applications in embedded systems is also getting stronger. In recent years, the embedded hardware has developed at a high speed, and the storage capacity and calculation speed of embedded systems have been continuously improved. It has become possible to develop vector graphics technology on embedded devices. After mobile portable devices and embedded platforms have network communication functions, people’s use of these devices has become increasingly normal, which makes the application of Flash technology on embedded platforms have great development prospects. The purpose of this article is to study the application of Flash playback technology in the WinCE environment. Based on the WinCE environment, an MFC dialog box is designed. ActiveX controls are inserted into the dialog box to implement a Flash playback area. The MFC dialog box is implemented on the WinCE simulator. Play Flash files in the specified area.