Ray tracing complex scenes

Timothy L. Kay, J. Kajiya
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引用次数: 573

Abstract

A new algorithm for speeding up ray-object intersection calculations is presented. Objects are bounded by a new type of extent, which can be made to fit convex hulls arbitrarily tightly. The objects are placed into a hierarchy. A new hierarchy traversal algorithm is presented which is efficient in the sense that objects along the ray are queried in an efficient order.Results are presented which demonstrate that our technique is several times faster than other published algorithms. Furthermore, we demonstrate that it is currently possible to ray trace scenes containing hundreds of thousands of objects.
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光线追踪复杂场景
提出了一种加速射线与物体相交计算的新算法。对象被一种新的范围所包围,这种范围可以任意地与凸包紧密匹配。对象被放置到一个层次结构中。提出了一种新的分层遍历算法,该算法以高效的顺序查询射线上的对象,从而提高了算法的效率。结果表明,我们的技术比其他已发表的算法快几倍。此外,我们证明了目前可以对包含数十万个物体的场景进行光线追踪。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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