Virtual Dream Reality Check: A Case of Interactive Digital Theatre from the Royal Shakespeare Company

Q3 Arts and Humanities Body, Space and Technology Pub Date : 2021-11-01 DOI:10.16995/bst.7967
Gabrielle Lennox, Hannah Mason
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引用次数: 2

Abstract

The proliferation of digital theatre signals a new era of theatrical experiences. The Royal Shakespeare Company's (RSC) Dream is a recent example of how theatre companies are integrating cutting-edge technology to revolutionise their performances. Emerging from the Audience of the Future (AF) program, Dream combined gaming and theatre technology to create a virtual world for audiences to inhabit and explore digitally. The production incorporated motion-capture technology and Virtual Reality (VR) headsets, allowing seven actors to perform live from a purpose-built studio while audiences simultaneously accessed their performance from a compatible device via a bespoke website (https://dream.online). The resulting experience combined live and virtual performance elements to connect global audiences.This venture into technologically enhanced theatre, however, raises questions about the potential implications of audience engagement with digital productions. In this paper, we question how RSC's Dream combined both live and virtual theatre experiences to offer a more interactive viewing experience. We argue that while Dream signalled an exciting step in the development of digital theatre, the interactive features revealed some discrepancies between RSC's goals and the degree of involvement delivered. We thus contend that for theatre organisations to incorporate digital technologies, they must tend to the nuances of technological interventions and weave them seamlessly with theatrical elements to retain the fidelity of the theatre experience.
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虚拟梦境现实检查:皇家莎士比亚剧团交互式数字剧场案例
数字剧院的激增标志着戏剧体验的新时代的到来。最近,皇家莎士比亚剧团(RSC)的《梦》(Dream)展示了戏剧公司如何利用尖端技术革新表演。从未来观众(AF)项目中诞生,梦想结合了游戏和戏剧技术,为观众创造了一个虚拟的世界,让他们以数字方式居住和探索。该制作结合了动作捕捉技术和虚拟现实(VR)耳机,允许七名演员在专门建造的工作室现场表演,而观众同时通过定制网站(https://dream.online)从兼容设备上观看他们的表演。由此产生的体验结合了现场和虚拟表演元素,将全球观众联系在一起。然而,这种对技术增强剧院的冒险提出了关于观众参与数字制作的潜在影响的问题。在本文中,我们质疑RSC的梦想如何结合现场和虚拟剧院体验,以提供更具互动性的观看体验。我们认为,虽然Dream标志着数字剧院发展中令人兴奋的一步,但其互动功能揭示了RSC的目标与参与程度之间的一些差异。因此,我们认为,对于剧院组织来说,要融入数字技术,他们必须倾向于技术干预的细微差别,并将它们与戏剧元素无缝地编织在一起,以保持剧院体验的保真度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Body, Space and Technology
Body, Space and Technology Arts and Humanities-Arts and Humanities (miscellaneous)
CiteScore
0.60
自引率
0.00%
发文量
5
审稿时长
10 weeks
期刊最新文献
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