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Iraqi Silent Theatre: The Body and Sound in Anas Abdel-Samad’s A Dream in Baghdad (2006) 伊拉克默剧:阿纳斯·阿卜杜勒·萨马德《巴格达之梦》中的身体与声音(2006)
Q3 Arts and Humanities Pub Date : 2023-02-14 DOI: 10.16995/bst.9756
Majeed Mohammed Midhin
The interactive body and sound become a visible feature of Iraqi theatre after 2003, due to the importance of body language in today’s theatrical performances. A Dream in Baghdad is a pioneering experience, the director of which relied entirely on body language, according to a calculated kinesthetic system.This theatrical performance, which lasted 50 minutes, was silent and did not adopt traditional dialogue. Thus, the director signaled his protest against what is happening in his country, making the actor’s body a loud trumpet against darkness, isolation, marginalization, and chaos.For the voices, they sometimes embodied the logic of force, chaos, and war through the sound of ambulances, the sound of missiles and planes. However, they sometimes expressed peace through calm.The decor was characterized by a chaotic state similar to the chaos in Iraq, and the lighting seemed dim.The scene was often bleak, with blood, corpses, body parts, and paramedics present. However, that chaos began to disappear so that the actors could sweep up the remains of the devastation and clearly confirm that the Iraqi people are able to ‘sweep up’ their differences and stop the bloodshed. The director and the author of the play wants to say that the dream is a dream about stability, security, and democracy in Iraq.Abdul Samad sees that the silent theatre may be more eloquent and influential on the recipient in terms of sensing the tragedy of the Iraqis by employing actors’ bodies, which speak and express all the facts.The present article is an attempt to see how the Iraqi director, Anas Abdel-Samad exploits the body and the sound within the silent theatre in A Dream in Baghdad to send a humanitarian message aimed at building anew Iraq full of love, hope and culture. This is done without uttering any words, through the medium of only the movements of body and sound.
由于肢体语言在当今戏剧表演中的重要性,肢体和声音的互动在2003年之后成为伊拉克戏剧的一个明显特征。《巴格达之梦》是一个开创性的体验,导演完全依靠肢体语言,根据一个经过计算的动觉系统。这场戏剧表演持续了50分钟,是无声的,没有采用传统的对话。因此,导演将演员的身体变成了反对黑暗、孤立、边缘化和混乱的响亮喇叭,表达了对自己国家正在发生的事情的抗议。对于这些声音来说,它们有时通过救护车的声音、导弹和飞机的声音体现了武力、混乱和战争的逻辑。然而,他们有时通过平静来表达和平。装饰的特点是混乱的状态,类似于伊拉克的混乱,灯光似乎昏暗,现场往往是凄凉的,血,尸体,身体部位,和护理人员在场。然而,混乱开始消失,因此演员可以清理废墟,并清楚地证实伊拉克人民能够“清除”他们的分歧并停止流血。导演兼作者想说的是,这个梦是关于伊拉克的稳定、安全和民主主义的梦。Abdul Samad认为,默剧可能更有说服力,更有影响力,因为它使用演员的身体来感知伊拉克人的悲剧,因为演员的身体会说话和表达所有的事实。本文试图了解伊拉克导演Anas Abdel-Samad如何在《巴格达之梦》无声剧场中运用肢体与声音,传达人道主义讯息,旨在建立一个充满爱、希望与文化的新伊拉克。这个过程不需要说话,只通过身体和声音的运动来完成。
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引用次数: 0
DEEP FLOW: an embodied materiality of dance, technology, and bodily experience 深流:舞蹈、技术和身体体验的具体化物质性
Q3 Arts and Humanities Pub Date : 2022-01-07 DOI: 10.16995/bst.8118
Jeannette Ginslov
In this research article, I argue that Deep Flow is an embodied materiality that may be experienced by exploring performative phenomenologies, entwining two different sets of research practice: phenomenological methodologies and artistic practice. In Deep Flow the practitioner entangles phenomenological methodologies, methods and research practices performatively such as embodied dance practice, the felt senses, drawings, verbal feedback and their analyses in relation to biometric data, from an embodied heart rate monitor. By looking inwardly, the practitioner experiences embodied phenomena and reveals these experiences in artistic practices in relation to the worlding in which they find themselves. These outcomes are considered as being differing materialities, flowing and converging through relational and phenomenological practice, Deep Flow and through this they become embodied by the practitioner, where new forms of embodied materialities emerge. I argue that in my practice, this is an experiential state, Deep Flow, where all human and non-human elements of the dance practice flow and course through the practitioner as an embodied materiality.
在这篇研究文章中,我认为深流是一种具体化的物质性,可以通过探索表演现象学来体验,它交织着两套不同的研究实践:现象学方法和艺术实践。在“深流”中,实践者将现象学方法论、方法和研究实践结合在一起,例如具象舞蹈练习、感觉、绘画、口头反馈以及与生物特征数据相关的分析,这些数据来自具象心率监测器。通过向内看,实践者体验具象现象,并在艺术实践中揭示这些体验与他们所处的世界的关系。这些结果被认为是不同的物质,通过关系和现象学实践流动和汇聚,通过这种方式,它们被实践者具体化,新形式的具体化物质出现了。我认为,在我的实践中,这是一种体验状态,深度流动,在这种状态下,所有舞蹈实践中的人类和非人类元素都作为一种具体化的物质流过实践者。
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引用次数: 0
I AM (VR) : Wu-wei (無為), Tenuous Self (虛我) and the Liminal Body in Virtual Reality “我是”(VR):虚拟现实中的“无为”、“脆弱的自我”和“阈限身体”
Q3 Arts and Humanities Pub Date : 2022-01-07 DOI: 10.16995/bst.7975
Yiou Penelope Peng
無為),effortless action, is one of the crucial tacit knowledge from pre-Qin Chinesethinkers. Edward Slingerland articulates in Effortless action: wu-wei asconceptual metaphor and spiritual ideal in early China, “wu-wei, in the absence ofdoing exertion, literally means ‘in the absence of/without doing exertion,’ Itis important to realise, however, that wu-wei properly refers not to what isactually happening (or not happening) in the realm of observable action butrather to the state of mind of the actor. That is, it refers not to what is oris not being done but to the phenomenological state of the doer.” (Slingerland2003: 7)Seeminglyeffortless, wu-wei can be understood as a dynamic, un-self-conscious state ofmind of an agency that is optimally active and effective. This effortless flowaccurately resonates with what I have experienced throughout my journey in IAM (VR), created by Susanne Kennedy, Markus Selg, Rodrik Biersteker andRichard Janssen in 2021. During this experience, the vivid bewilderment of‘being here but not here’ reflects an uncanny sublimation of the body incyberspace. As my vision travels deeply inside, my physical body, “in theabsence of doing exertion”, remains situated in an enclosed cubic space in thegallery where the journey takes place. Such attentiveness of consciousnesstraveling through the virtual reality within the stillness of one’s body evokesa pertinent embodiment of Wu-Wei. Positioned itself in the stance ofcritical posthumanism, this essay asks how do we consider the physical form of the human body,assembled in reality-reality within the immersive sharing and exchangingprocess of virtual-reality? What kind of transformation that the human bodymight experience when it immerses into that otherworldly reality? I Am (VR),as an embodied performative happening of both artistic research andpractice of virtual reality, provides insightful perspective in searching forpossible answers. Taking this analysis as a departure point, this essay furtherinvestigates the possible entanglements between the ‘I’ and the ‘VirtualReality. @font-face{font-family:"Cambria Math";panose-1:2 4 5 3 5 4 6 3 2 4;mso-font-charset:0;mso-generic-font-family:roman;mso-font-pitch:variable;mso-font-signature:-536870145 1107305727 0 0 415 0;}@font-face{font-family:"Arial Unicode MS";panose-1:2 11 6 4 2 2 2 2 2 4;mso-font-charset:128;mso-generic-font-family:swiss;mso-font-pitch:variable;mso-font-signature:-134238209 -371195905 63 0 4129279 0;}@font-face{font-family:"@Arial Unicode MS";panose-1:2 11 6 4 2 2 2 2 2 4;mso-font-charset:128;mso-generic-font-family:swiss;mso-font-pitch:variable;mso-font-signature:-134238209 -371195905 63 0 4129279 0;}@font-face{font-family:STSongti-TC-Regular;panose-1:2 1 6 0 4 1 1 1 1 1;mso-font-charset:136;mso-generic-font-family:auto;mso-font-pitch:variable;mso-font-signature:647 135200768 16 0 1310879 0;}@font-face{font-family:"@STSongti-TC-Regular";mso-font-charset:136;mso-generic-font-family:auto;mso-font-pitch:variable;mso-fo
默认情况下,李。默认情况下,mso-pagination:widow-orphan;font-size:12.0pt; mso-fareast-font-family:"Helvetica "莱纳”;颜色:黑色;边界:没有,mso-style-textoutline-type:没有,mso-style-textoutline-outlinestyle-dpiwidth: 0 pt; mso-style-textoutline-outlinestyle-linecap:平;mso-style-textoutline-outlinestyle-join:斜角;mso-style-textoutline-outlinestyle-pctmiterlimit: 0%; mso-style-textoutline-outlinestyle-dash:固体;mso-style-textoutline-outlinestyle-align:中心;mso-style-textoutline-outlinestyle-compound:简单;}.MsoChpDefault {mso-style-type:仅供出口;mso-default-props:是的,字体大小:10.0 pt; mso-ansi-font-siz}. mso-style-type:export-only;}div.WordSection1{page:WordSection1;}
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引用次数: 0
Literature Review - Dani Ploeger, Deserted Devices and Wasted Fences: Everyday Technologies in Extreme Circumstances 文献综述- Dani Ploeger,废弃的设备和废弃的栅栏:极端情况下的日常技术
Q3 Arts and Humanities Pub Date : 2021-12-31 DOI: 10.16995/bst.8436
Benjamin Hunt
Deserted Devices and Wasted Fences is acaptivating critique on consumer culture and the role technology plays, and canplay, in our understanding of the world around us and ourselves. Dani Ploeger’scollection of essays offer a guided tour of items and memories, like a livingmemory box. These writings probe our relationships with devices and what they representin our culture; from mobile phones to projectors, from smart fences to strap-ondildos. Ploeger’s provocation unravels from the journey of a device; to theintertwining of the human and non-human technology, shifting gears to the symbolismand mythology of military and state devices of control, closing with thecultural interaction with architectural decisions made in urban landscapes.Although seemingly grand, and without a doubt ambitious, in subject matter,Ploeger evokes the tone of memoir, incorporating reflections of his travels andpersonal happenings, with philosophical and political deliberation; bringing inkey thinkers to ratify and expand his unique perspectives.
《废弃的设备和废弃的栅栏》是对消费文化以及科技在我们对周围世界和我们自己的理解中所扮演和可能扮演的角色的生动批判。Dani Ploeger的随笔集提供了一个有导游的物品和记忆之旅,就像一个活生生的记忆盒子。这些作品探讨了我们与设备的关系,以及它们代表了我们的文化;从手机到投影仪,从智能围栏到绑带式假阳具。Ploeger的挑衅从一个设备的旅程中展开;人类和非人类技术的交织,转向军事和国家控制装置的象征主义和神话,以城市景观中建筑决策的文化互动为结束。虽然在主题上看起来宏大,而且毫无疑问雄心勃勃,但普莱格唤起了回忆录的基调,将他对旅行和个人事件的反思与哲学和政治思考结合起来;引入关键的思想家来认可和扩展他独特的观点。
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引用次数: 0
Returning to the Body: Somatic Sensing in Multi-Person Virtual Reality Technology 回归身体:多人虚拟现实技术中的身体感知
Q3 Arts and Humanities Pub Date : 2021-12-19 DOI: 10.16995/bst.7968
Lisa May Thomas
This article uses a dance-somatic standpoint to explore the complexities of body-technology relations across the virtuality and corporeality of bodies and environments using multi-person Virtual Reality technology (VR). Immersion into a virtual environment (VE) using VR can lead to a sense of presence, of ‘being there’. Dancers move attending to a field of sensation which is felt and tactile, undertaking somatic and sensory practices to de-centre vision so to foreground and thus activate non-visual and somatic senses. From this dancerly standpoint, entering into a VE brings into play the immediate effect of a perceptual tension or ‘gap’ between the visual, virtual environment and the physical, felt environment. Technologists and artists engaging with VR typically find ways to cover-over this perception gap in order to create a reality that is fluidly and synchronously experienced by the participant. This article introduces and discusses two participatory performance projects Figuring (2018) and Soma (2020) which challenge this approach. Drawing on participant responses to Figuring, and the creative development of Soma, the article presents and discusses six themes which unpack and challenge normative notions and expectations around VR technology and how bodies sensorially engage with the technology; and discusses an ‘ethics of care’ which calls for somatic activation and participatory agency in human encounters with technology. Throughout, the article offers a commentary on the tensions between a thematic research approach and an intuitive, practice-led approach in the analysis of participant testimonies and in the creative processes of performance-making. 
本文采用舞蹈-躯体的观点,利用多人虚拟现实技术(VR)探索身体和环境的虚拟性和肉体性之间的身体-技术关系的复杂性。使用VR沉浸在虚拟环境(VE)中可以产生一种存在感,即“身临其境”。舞者们移动到一个感觉和触觉的领域,进行身体和感官的练习,去中心化视觉,以前景,从而激活非视觉和身体的感觉。从舞蹈的角度来看,进入VE会带来视觉、虚拟环境和物理、感觉环境之间的感知张力或“差距”的直接影响。参与VR的技术人员和艺术家通常会找到方法来掩盖这种感知差距,以便创造参与者流畅且同步体验的现实。本文介绍并讨论了两个挑战这一方法的参与式表演项目《figure》(2018)和《Soma》(2020)。根据参与者对figure的反应,以及Soma的创造性发展,文章提出并讨论了六个主题,这些主题解开并挑战了围绕VR技术的规范概念和期望,以及身体如何在感官上与技术互动;并讨论了一种“关怀伦理”,它要求在人类与技术的接触中激活身体和参与代理。在整个过程中,文章对主题研究方法与直观的、实践主导的方法之间的紧张关系进行了评论,这些方法包括对参与者证词的分析和表演制作的创作过程。
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引用次数: 0
Affective Movement in Robotic Art: Alternatives to the ‘Interiority Paradigm’ in Social Robotics 机器人艺术中的情感运动:社会机器人中“内在范式”的替代方案
Q3 Arts and Humanities Pub Date : 2021-12-06 DOI: 10.16995/bst.7963
Irene Alcubilla Troughton
This papercritically evaluates how emotional and intentional movement is conceptualisedand deployed in social robotics and provides an alternative by analysingcontemporary robotic artworks that deal with affective human-robot interaction(HRI). Within HRI, movement as a way of communicating emotions and intent hasbecome a topic of increased interest, which has made social robotics turn totheatre and dance due to the expertise of these fields in expressive movement.This paper will argue that social robotics’ way of using performative methodswith regards to emotional movement is, nonetheless, limited and carries certainchallenges.  These challenges aregrounded on the claim that social robotics participates in what the authorcalls an ‘interiority paradigm’. That is, movement is understood to be theexpression of inner, pre-determined states. The 'interiority paradigm' poses several challenges to the development of emotional movement, with regards to unaddressed human androbotic imaginaries, an emphasis in legibility and familiarity, and arestrictive interior/exterior binary that limits the role of movement in anaffective connection. As an example of how robotscould be imagined beyond this interiority paradigm, the author proposes to turnto contemporary robotic art.Robotic art’s view on affective movement as a matter of evocationand of performative co-creation might inspire the development of robots thatmove beyond the requirement of being mere copies of a human interiority.  While the intersection between robotics andthe performing arts is a fruitful field of research, the author argues in thispaper that the way in which movement is currently being developed throughperformative methods has certain shortcomings, and that the perspective of roboticart on affective movement might open up a more interesting area of explorationfor social robotics, as well as expose those aspects of theatre and dance thathave being unaddressed in robotics. 
本文批判性地评估了情感和有意识的运动是如何概念化和在社交机器人中部署的,并通过分析处理情感人机交互(HRI)的当代机器人艺术作品提供了另一种选择。在HRI中,运动作为一种交流情感和意图的方式已经成为人们越来越感兴趣的话题,这使得社交机器人转向戏剧和舞蹈,因为这些领域在表达运动方面的专业知识。本文将讨论社交机器人在情感运动方面使用表演方法的方式是有限的,并且存在一定的挑战。这些挑战的基础是,社交机器人参与了作者所谓的“内在范式”。也就是说,运动被理解为内在的、预先确定的状态的表达。“内在范式”对情感运动的发展提出了几个挑战,涉及未解决的人类和机器人的想象,强调易读性和熟悉性,以及限制运动在情感联系中的作用的限制性内部/外部二元性。作为一个如何超越这种内在范式想象机器人的例子,作者建议转向当代机器人艺术。机器人艺术将情感运动视为一种唤起和表演性共同创造的问题,这可能会激发机器人的发展,使其超越仅仅作为人类内在复制品的要求。虽然机器人和表演艺术之间的交叉是一个富有成果的研究领域,但作者在本文中认为,目前通过表演方法开发运动的方式存在一定的缺点,并且机器人艺术对情感运动的看法可能会为社交机器人开辟一个更有趣的探索领域,并揭示戏剧和舞蹈在机器人技术中尚未解决的那些方面。
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引用次数: 1
Zoom: A case study Zoom:一个案例研究
Q3 Arts and Humanities Pub Date : 2021-12-04 DOI: 10.16995/bst.7964
Tyrone Grima
The paper 'Zoom: a case-study' explores the process of the staging of a hybrid performance that took place in September 2021 in Malta as a response to the Covid scenario. This production was watched online and live, with actors performing, using both realities.  The project also explores the notion of space, whether it is the virtual, as opposed to the 'real', and the different spatial dynamics that this performance occurred in. In fact, the performance happened in two 'real' spaces, connected one to the other through an intricate use of screens and cameras, in such a way that whichever way the audience decided to watch the performance in, they could still understand the narrative of the play. The paper is analysed by juxtaposing literature on hybridity against the experiences of the different stakeholders involved in this production, namely, the co-producers, the director (the researcher of this paper), the technical director, the actors and members of the audience, with the aim of analysing and evaluating the dynamics of the production as a model of good practice and discern whether it can provide a framework to work in for the restricted reality that the local industry is in currently, as well as for the future.
题为“Zoom:一个案例研究”的论文探讨了2021年9月在马耳他举行的混合表演的过程,以应对新冠肺炎疫情。这部作品可以在线观看,也可以现场观看,演员们用两种方式表演。该项目还探讨了空间的概念,无论是虚拟的,还是与“真实”相对的,以及这种表演发生的不同空间动态。事实上,表演发生在两个“真实”的空间中,通过复杂的屏幕和摄像机的使用将一个空间连接到另一个空间,以这样一种方式,无论观众决定以哪种方式观看表演,他们仍然可以理解戏剧的叙事。本文通过将混合文献与参与该制作的不同利益相关者的经验并列进行分析,即联合制片人,导演(本文的研究人员),技术总监,演员和观众成员,目的是分析和评估生产的动态,作为良好做法的模型,并辨别它是否可以为当地工业目前和未来的有限现实提供一个框架。
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引用次数: 1
Narratives of the future: immersive stories / indigenous roots 未来叙事:沉浸式故事/本土根源
Q3 Arts and Humanities Pub Date : 2021-11-30 DOI: 10.16995/bst.7960
Elizabeth Swift
The way we tell stories shapes what we are: it articulates the way we position ourselves in relation to the world. This article explores how immersive practices, as used in virtual reality and intermedial performance, provoke novel dynamics between artist and audience that no longer fit within Western traditions of aesthetic exchange and furthermore challenge our understanding of narrative production and reception.It proposes that new ways of reasoning are needed to allow audience agency and the evolving role of the artist to be explored more fully than is currently possible in mainstream theatre scholarship. One source that can provide a model for considering the dynamics between audience and performer in immersive performance is the Indigenous story systems of Australia. There is a significant synergy between the structure and operation of First Nation songlines and contemporary immersive performance. This is explored with reference to the work of contemporary anthropologists and Indigenous scholars and to recent immersive work from the companies Kaleider and Theatre Conspiracy. The article considers how both ancient narratives and contemporary immersive practices require people to engage with data/ physical space in a specific manner in order for stories to be realised. Furthermore, both bestow creative responsibility and the role of custodian on the user, through whose actions narrative is manifested.Immersive performance challenges assumptions about how information is generated, processed, and passed on, and the power structures involved in such exchanges. This research explores how non-traditional narrative practices can assist the debate about the future of storytelling.
我们讲故事的方式塑造了我们是什么样的人:它明确了我们在与世界的关系中定位自己的方式。本文探讨了虚拟现实和中间表演中使用的沉浸式实践如何激发艺术家和观众之间的新动态,这些动态不再符合西方审美交流传统,并且进一步挑战了我们对叙事生产和接受的理解。它提出需要新的推理方式,以允许观众代理和艺术家的不断发展的角色得到比目前主流戏剧学术更充分的探索。在沉浸式表演中,一个可以为考虑观众和表演者之间的动态提供模型的来源是澳大利亚的土著故事系统。第一民族歌曲的结构和操作与当代沉浸式表演之间存在着重要的协同作用。这是通过参考当代人类学家和土著学者的工作以及最近Kaleider和Theatre Conspiracy公司的沉浸式工作来探索的。本文考虑了古代叙事和当代沉浸式实践如何要求人们以特定的方式与数据/物理空间互动,以实现故事。此外,两者都赋予用户创造性的责任和监护人的角色,通过用户的行为来体现叙事。沉浸式表演挑战了关于信息是如何产生、处理和传递的假设,以及这种交换中涉及的权力结构。本研究探讨了非传统叙事实践如何有助于关于叙事未来的辩论。
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引用次数: 0
David Quayola: Digital Art Need Not Bore David Quayola:数字艺术不需要无聊
Q3 Arts and Humanities Pub Date : 2021-11-29 DOI: 10.16995/bst.8235
Neil Morris Harvey
Ten in the morning isnot the most usual time for a press view to open, nor is the requirement toshow ID and Vaccination Pass, but at the Palazzo Cipolla (lit. ‘Onion Palace’)on the Corso del Rinascimento in the centre of Rome, this was the routine to seean intriguing show of work by David Quayola, an Italian digital artist, longresident in London, but here displaying a variety of pieces made over the lastfourteen years. Suffice to say there was not an ice filled dustbin of Peronibottles in sight. 
上午10点并不是媒体开放的最常见时间,也不需要出示身份证和疫苗接种证,但在罗马市中心的西波拉宫(Palazzo Cipolla)(被称为“洋葱宫”),这是观看意大利数字艺术家大卫·夸约拉(David Quayola)的有趣作品的惯例,他长期居住在伦敦,但这里展示的是过去14年里创作的各种作品。我只想说,眼前没有一个装满冰的庇罗尼瓶垃圾箱。
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引用次数: 0
The Dello Scompliglio Project and Camera #3 (Chamber 3 Dello Scompliglio项目和3号相机(3号房间)
Q3 Arts and Humanities Pub Date : 2021-11-15 DOI: 10.16995/bst.7972
Sue Broadhurst
This Perspectives’ (or Review) paper focusses on the interdisciplinary, communal artproject: Dello Scompliglio and one of its multi-layered, hybridised artprojects presented  there, titled: Camera# 3 (Chamber 3). I visited both the project spaces and some of the externalart projects including the one above during a visit to Lucca in June, 2021. Theaim of the Association is to offer to musicians, performers, installationartists and dancers the possibility to create their work in an outdoorenvironment and recreate this as a transmutation in the performance andexhibition spaces. I found the range of creative art topics covered, which areaimed at varying age groups, to be fascinating and very relevant tocontemporary experimental and digital performance.
这篇观点(或评论)论文关注的是跨学科的公共艺术项目:Dello Scompliglio和其中一个多层次的混合艺术项目,题为:Camera# 3 (Chamber 3)。我在2021年6月访问卢卡期间参观了项目空间和一些外部艺术项目,包括上面的项目。该协会的目的是为音乐家、表演者、装置艺术家和舞者提供在户外环境中创作作品的可能性,并在表演和展览空间中重新创造这种变化。我发现所涵盖的创意艺术主题的范围,针对不同的年龄组,是迷人的,非常相关的当代实验和数字表演。
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引用次数: 0
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