Consumer engagement in value co-creation within virtual video game communities

Fouad El Afi, Smail Ouiddad
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引用次数: 5

Abstract

Abstract With the emergence of the gaming industry as the most empowering form of entertainment, video game online communities have become a refuge for many users who are looking to fulfil specific needs, leading them to participate in creating their own experiences. Drawing upon the uses and gratifications theory, this research aims to understand the motivations behind consumer engagement in value co-creation within digital game distribution services (exp. Steam), and how it affects loyalty. To the extent of the author’s knowledge, little research has addressed this question within the gaming industry. We conducted an online survey administered to video game platforms users, through which 195 valid answers were collected. Findings suggest that hedonic along with personal and social motivations have positive influence on user’s engagement to co-create value, which in return increases their loyalty behavior.
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虚拟电子游戏社区中的消费者参与价值共同创造
随着游戏产业作为最具影响力的娱乐形式的出现,电子游戏在线社区已经成为许多寻求满足特定需求的用户的避难所,引导他们参与创造自己的体验。根据使用和满足理论,本研究旨在了解数字游戏发行服务(如Steam)中消费者参与价值共同创造背后的动机,以及它如何影响忠诚度。就笔者所知,在游戏行业中很少有研究涉及这个问题。我们对电子游戏平台用户进行了一项在线调查,收集了195个有效答案。研究结果表明,享乐动机、个人动机和社会动机对用户参与共同创造价值产生积极影响,从而增加用户的忠诚行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
6.20
自引率
2.70%
发文量
25
审稿时长
10 weeks
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