Intra-slot Interference Cancellation for collision resolution in Irregular Repetition Slotted ALOHA

Giovanni Interdonato, S. Pfletschinger, F. V. Gallego, J. Alonso-Zarate, G. Araniti
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引用次数: 12

Abstract

ALOHA-type protocols became a popular solution for distributed and uncoordinated multiple random access in wireless networks. However, such distributed operation of the Medium Access Control (MAC) layer leads to sub-optimal utilization of the shared channel. One of the reasons is the occurrence of collisions when more than one packet is transmitted at the same time. These packets cannot be decoded and retransmissions are necessary. However, it has been recently shown that it is possible to apply signal processing techniques with these collided packets so that useful information can be decoded. This was recently proposed in the Irregular Repetition Slotted ALOHA (IRSA), achieving a throughput T ≃ 0.97 for very large MAC frame lengths as long as the number of active users is smaller than the number of slots per frame. In this paper, we extend the operation of IRSA with i) an iterative physical layer decoding processing that exploits the capture effect and ii) a Successive Interference Cancellation (SIC) processing at the slot-level, named intra-slot SIC, to decode more than one colliding packet per slot. We evaluate the performance of the proposed scheme, referred to as Extended IRSA (E-IRSA), in terms of throughput and channel capacity. Computer-based simulation results show that E-IRSA protocol allows to reach the maximum theoretical achievable throughput even in scenarios where the number of active users is higher than the number of slots per frame. Results also show that E-IRSA protocol significantly improves the performance even for small MAC frame lengths used in practical scenarios.
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不规则重复槽ALOHA中碰撞分辨率的槽内干扰消除
aloha协议已成为无线网络中分布式、非协调多随机接入的一种流行解决方案。然而,这种介质访问控制(MAC)层的分布式操作导致了共享信道的次优利用率。其中一个原因是,当多个数据包同时传输时,会发生冲突。这些数据包无法解码,需要重新传输。然而,最近的研究表明,有可能对这些碰撞包应用信号处理技术,以便对有用的信息进行解码。这是最近在不规则重复槽ALOHA (IRSA)中提出的,只要活跃用户的数量小于每帧的槽数,在非常大的MAC帧长度下实现吞吐量T≃0.97。在本文中,我们扩展了IRSA的操作,i)利用捕获效应的迭代物理层解码处理和ii)在插槽级别的连续干扰消除(SIC)处理,称为插槽内SIC,每个插槽解码多个碰撞数据包。我们在吞吐量和信道容量方面评估了拟议方案的性能,称为扩展IRSA (E-IRSA)。基于计算机的仿真结果表明,即使在活动用户数量大于每帧插槽数量的情况下,E-IRSA协议也可以达到理论可实现的最大吞吐量。结果还表明,即使在实际场景中使用的MAC帧长度很小的情况下,E-IRSA协议也能显著提高性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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