Measuring Flow Complexity in Videos

Saad Ali
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引用次数: 19

Abstract

In this paper a notion of flow complexity that measures the amount of interaction among objects is introduced and an approach to compute it directly from a video sequence is proposed. The approach employs particle trajectories as the input representation of motion and maps it into a `braid' based representation. The mapping is based on the observation that 2D trajectories of particles take the form of a braid in space-time due to the intermingling among particles over time. As a result of this mapping, the problem of estimating the flow complexity from particle trajectories becomes the problem of estimating braid complexity, which in turn can be computed by measuring the topological entropy of a braid. For this purpose recently developed mathematical tools from braid theory are employed which allow rapid computation of topological entropy of braids. The approach is evaluated on a dataset consisting of open source videos depicting variations in terms of types of moving objects, scene layout, camera view angle, motion patterns, and object densities. The results show that the proposed approach is able to quantify the complexity of the flow, and at the same time provides useful insights about the sources of the complexity.
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测量视频流的复杂性
本文引入了流复杂性的概念来衡量对象之间的交互量,并提出了一种直接从视频序列中计算流复杂性的方法。该方法使用粒子轨迹作为运动的输入表示,并将其映射为基于“辫子”的表示。这种映射是基于这样一种观察,即粒子的二维轨迹在时空中由于粒子之间随时间的混合而呈现出辫子的形式。由于这种映射,从粒子轨迹估计流动复杂性的问题变成了估计编织复杂性的问题,而编织复杂性又可以通过测量编织的拓扑熵来计算。为此,采用了近年来从编织理论中发展起来的数学工具,可以快速计算编织的拓扑熵。该方法在一个由开源视频组成的数据集上进行评估,这些视频描述了移动物体类型、场景布局、相机视角、运动模式和物体密度方面的变化。结果表明,所提出的方法能够量化流的复杂性,同时提供有关复杂性来源的有用见解。
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