Question selection for interactive program synthesis

Ruyi Ji, Jingjing Liang, Yingfei Xiong, Lu Zhang, Zhenjiang Hu
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引用次数: 23

Abstract

Interactive program synthesis aims to solve the ambiguity in specifications, and selecting the proper question to minimize the rounds of interactions is critical to the performance of interactive program synthesis. In this paper we address this question selection problem and propose two algorithms. SampleSy approximates a state-of-the-art strategy proposed for optimal decision tree and has a short response time to enable interaction. EpsSy further reduces the rounds of interactions by approximating SampleSy with a bounded error rate. To implement the two algorithms, we further propose VSampler, an approach to sampling programs from a probabilistic context-free grammar based on version space algebra. The evaluation shows the effectiveness of both algorithms.
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交互式程序合成的问题选择
交互式程序综合旨在解决规范中的歧义问题,选择合适的问题以减少交互的回合数是交互式程序综合性能的关键。在本文中,我们解决了这一问题,并提出了两种算法。SampleSy近似于最优决策树提出的最先进策略,并且具有较短的响应时间以实现交互。EpsSy通过用有界错误率近似SampleSy进一步减少了交互的轮数。为了实现这两种算法,我们进一步提出了VSampler,一种基于版本空间代数的概率上下文无关语法的程序采样方法。仿真结果表明了两种算法的有效性。
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Type error feedback via analytic program repair Inductive sequentialization of asynchronous programs Decidable verification under a causally consistent shared memory SympleGraph: distributed graph processing with precise loop-carried dependency guarantee Debug information validation for optimized code
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