Inverting an Illumination Model from Range and Intensity Maps

Kay G., Caelli T.
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引用次数: 60

Abstract

We propose a solution to the problem of determining surface material properties from range and intensity data using a simplified version of the Torrance-Sparrow illumination model. The solution uses the photometric stereo method and regularization to invert the model equations at each point on a surface. Assuming a convex surface, one range map, and four or more intensity maps obtained using point light sources, we classify the surface into nonhighlight regions, specular highlight regions, and rank-deficient regions. This classification allows the appropriate solution method to be applied to each region. In nonhighlighted regions we use linear least squares, in highlight regions, nonlinear separable least squares with regularization, and in rank-deficient regions, interpolation. The solution consists of the values of the three parameters of the illumination model at each point on the surface. We believe this technique to be a useful adjunct to recently reported noncontact modeling systems. These systems have been designed to build computer graphics models automatically from real objects by determining surface geometry, surface relief texture, and material properties. Our technique greatly enhances the modeling of material properties. The paper concludes with a number of examples of the method applied to synthetic and real images, and a discussion of possibilities for future systems.

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从范围和强度图反演照明模型
我们提出了一个解决方案,从范围和强度数据确定表面材料性质的问题,使用简化版本的托兰斯-斯帕罗照明模型。该解决方案采用光度立体法和正则化方法在曲面上的每个点反演模型方程。假设使用点光源获得一个凸表面、一个距离图和四个或更多的强度图,我们将表面分为非高光区域、高光区域和缺阶区域。这种分类允许对每个区域应用适当的解决方法。在非高亮区域,我们使用线性最小二乘,在高亮区域,我们使用正则化非线性最小二乘,在秩不足区域,我们使用插值。该解由表面上每个点的照明模型的三个参数的值组成。我们相信这项技术是一个有用的辅助,最近报道的非接触建模系统。这些系统被设计成通过确定表面几何形状、表面浮雕纹理和材料属性,从真实物体自动建立计算机图形模型。我们的技术大大提高了材料特性的建模。文章最后给出了该方法应用于合成图像和真实图像的一些例子,并讨论了未来系统的可能性。
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