{"title":"Mathematics Education Game Using the Finite State Machine Method to Implement Virtual Reality in Game Platformer","authors":"Enggar Adji Laksono, A. Susanto","doi":"10.25139/INFORM.V5I1.1860","DOIUrl":null,"url":null,"abstract":"Rapid technological developments have changed the patterns and systems that existed before. One of them is a Gim that has collaborated with the world of Education, the Gim is called an educational Gim. There are advantages in building an educational Gim that is visualization of real problems and increasing interest in learning. Mathematics is one of the subjects that is considered difficult for students. This is due to a lack of understanding of students in mastering the material given. In grade 5 elementary school students, desperately need rapid understanding because the class students receive more material and lessons from the previous class. The Finite State Machine method that was applied to the Gim \"The Story of Rino’s Life\" with additional multimedia and storyline, the Gim became more interesting and fun to play. The results of this study indicate that this Gim has fulfilled the needs of players, namely as a learning medium that makes it easier for students in grade 5 to understand mathematical material and also provides motivation to always learn mathematics.","PeriodicalId":52760,"journal":{"name":"Inform Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi","volume":"28 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2020-02-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Inform Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.25139/INFORM.V5I1.1860","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Rapid technological developments have changed the patterns and systems that existed before. One of them is a Gim that has collaborated with the world of Education, the Gim is called an educational Gim. There are advantages in building an educational Gim that is visualization of real problems and increasing interest in learning. Mathematics is one of the subjects that is considered difficult for students. This is due to a lack of understanding of students in mastering the material given. In grade 5 elementary school students, desperately need rapid understanding because the class students receive more material and lessons from the previous class. The Finite State Machine method that was applied to the Gim "The Story of Rino’s Life" with additional multimedia and storyline, the Gim became more interesting and fun to play. The results of this study indicate that this Gim has fulfilled the needs of players, namely as a learning medium that makes it easier for students in grade 5 to understand mathematical material and also provides motivation to always learn mathematics.
快速的技术发展改变了以前存在的模式和系统。其中一个是与教育界合作的Gim,这个Gim被称为教育Gim。建立一个可视化的实际问题和提高学习兴趣的教育机制有其优势。数学是被认为对学生来说很难的科目之一。这是由于学生在掌握所给材料方面缺乏理解。在小学五年级的学生,迫切需要快速理解,因为这个班的学生从上一个班获得更多的材料和课程。将有限状态机的方法应用到游戏“The Story of Rino’s Life”中,增加了多媒体和故事情节,使游戏变得更加有趣和有趣。本研究的结果表明,这款游戏满足了玩家的需求,即作为一种学习媒介,让五年级的学生更容易理解数学材料,同时也提供了学习数学的动力。