{"title":"Keynote: High performance computing based on FPGAS","authors":"O. Wohlmuth","doi":"10.1109/FPL.2008.4629898","DOIUrl":null,"url":null,"abstract":"Driven by the increasing demand of high performance computing (HPC) systems in scientific and commercial computing on one hand and the limitation of todays processor technology (memory wall, frequency wall, power wall) on the other hand there is a growing interest in highly scalable and high-performance computer architectures based on application-optimized processors and computation technology. Examples of specialized high-performance processors are graphic processing units (GPUs) and game processors, e.g. the Cell/B.E. processor, which are capable of performing more than the specific computations for which they were designed. A big challenge especially in HPC is to integrate those specialized processors into a system architecture which is able to provide the I/O and sustained system performance in a massively parallel computation system. An example is the worldpsilas fastest supercomputer with a peak performance of 1.7 petaflops which is a hybrid design based on standard dual-core and specialized game processors which are connected by a specific I/O expansion board. Another highly innovative and scalable computer design based on game processors is the so-called ldquoQCD parallel computer based on cell technologyrdquo (QPACE) which consists of an application-optimized network chip implemented on FPGA overcoming the I/O limitations of existing network chips. This talk will provide an overview and insight into the QPACE architecture concept with focus on the application-optimized network implemented on FPGAs and will discuss scalable computer design concepts in HPC based on specialized high performance processors.","PeriodicalId":93570,"journal":{"name":"International Conference on Field-programmable Logic and Applications : [proceedings]. International Conference on Field-Programmable Logic and Applications","volume":"24 1","pages":"4"},"PeriodicalIF":0.0000,"publicationDate":"2008-09-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Field-programmable Logic and Applications : [proceedings]. International Conference on Field-Programmable Logic and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/FPL.2008.4629898","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

Driven by the increasing demand of high performance computing (HPC) systems in scientific and commercial computing on one hand and the limitation of todays processor technology (memory wall, frequency wall, power wall) on the other hand there is a growing interest in highly scalable and high-performance computer architectures based on application-optimized processors and computation technology. Examples of specialized high-performance processors are graphic processing units (GPUs) and game processors, e.g. the Cell/B.E. processor, which are capable of performing more than the specific computations for which they were designed. A big challenge especially in HPC is to integrate those specialized processors into a system architecture which is able to provide the I/O and sustained system performance in a massively parallel computation system. An example is the worldpsilas fastest supercomputer with a peak performance of 1.7 petaflops which is a hybrid design based on standard dual-core and specialized game processors which are connected by a specific I/O expansion board. Another highly innovative and scalable computer design based on game processors is the so-called ldquoQCD parallel computer based on cell technologyrdquo (QPACE) which consists of an application-optimized network chip implemented on FPGA overcoming the I/O limitations of existing network chips. This talk will provide an overview and insight into the QPACE architecture concept with focus on the application-optimized network implemented on FPGAs and will discuss scalable computer design concepts in HPC based on specialized high performance processors.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
主题演讲:基于fpga的高性能计算
一方面,科学和商业计算对高性能计算(HPC)系统的需求不断增加,另一方面,当今处理器技术(内存墙、频率墙、功率墙)的局限性,使人们对基于应用优化处理器和计算技术的高可扩展性和高性能计算机体系结构越来越感兴趣。专业高性能处理器的例子是图形处理单元(gpu)和游戏处理器,例如Cell/B.E.处理器,它们能够执行比它们设计时的特定计算更多的任务。在高性能计算领域,一个巨大的挑战是将这些专用处理器集成到一个系统架构中,该架构能够在大规模并行计算系统中提供I/O和持续的系统性能。一个例子是世界上最快的超级计算机,峰值性能为每秒1.7千万亿次,这是一种基于标准双核和专用游戏处理器的混合设计,它们通过特定的I/O扩展板连接。另一种基于游戏处理器的高度创新和可扩展的计算机设计是所谓的基于单元技术的ldquoQCD并行计算机(QPACE),它由一个在FPGA上实现的应用优化网络芯片组成,克服了现有网络芯片的I/O限制。本次演讲将提供QPACE架构概念的概述和见解,重点关注在fpga上实现的应用优化网络,并将讨论基于专用高性能处理器的高性能计算(HPC)中的可扩展计算机设计概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Performance-Driven System Generation for Distributed Vertex-Centric Graph Processing on Multi-FPGA Systems "All programmable FPGA, providing hardware efficiency to software programmers" The evolution of architecture exploration of programmable devices Virtex-6 and Spartan-6, plus a look into the future In search of agile hardware
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1