The Digital Game for Curriculum Public Relations (PR) and Learning Using Unity3D

S. Puttinaovarat, Siwipa Pruitikanee, Jinda Kongcharoen, Aekarat Saeliw, Ponkrint Inthong, Nanthachot Thippayamongkol
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Abstract

In the age of digital disruption, universities and educational institutions all over the world provide many bachelor’s, postgraduate, and non-degree curriculums. Information is mostly presented in different forms, i.e., PR on websites, mobile applications, or social media; including field PR at different sites, e.g., department stores and schools. However, the limitations and the problems are that presented information fails to attract or motivate perception, interest, and participation of the target groups. Also, traditional PR requires resources in terms of persons, time, and a large amount of expenditures. Thus, this research aimed to present the development of a game to present information for PR of bachelor’s curriculums using Unity3D, which could reduce the limitation of presentation or PR in the traditional forms. It could also save PR budget and could be done anywhere and anytime.
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课程公共关系(PR)和使用Unity3D学习的数字游戏
在数字颠覆的时代,世界各地的大学和教育机构提供了许多学士、研究生和非学位课程。信息多以不同形式呈现,如网站公关、移动应用、社交媒体等;包括在不同地点的公关,例如百货公司和学校。然而,其局限性和问题在于所呈现的信息不能吸引或激发目标群体的感知、兴趣和参与。此外,传统的公关需要人力、时间和大量的支出。因此,本研究旨在利用Unity3D呈现一款本科课程公关信息呈现游戏的开发,可以减少传统形式呈现或PR的局限性。它还可以节省PR预算,并且可以随时随地进行。
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