Minimalist art from cellular automata

IF 0.3 Q4 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS Journal of Mathematics and the Arts Pub Date : 2020-04-02 DOI:10.1080/17513472.2020.1730547
G. Greenfield
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引用次数: 1

Abstract

My interest in algorithmic, generative and evolutionary art stems from my exposure to artists featured in the SIGGRAPH art exhibitions of the early 1980s such as Roman Verostko, Hans Dehlinger, Yoichiro Kawaguchi, Mark Wilson, Jean-Pierre Hébert, Karl Sims, andWilliam Latham to name just a few. My own computer generated artworks arise from visualizations of mathematical, physical or biological processes. My objective is to draw the viewer’s attention to the complexity and intricacy underlying such processes. Previously, in this journal, I have written about minimalist art derived from maximal planar graphs (Greenfield, 2008). Elsewhere, I have written about various generative art projects using cellular automata (Greenfield, 2016, 2018, 2019). Here, I will provide details about an artwork from a recent project onminimalist art derived from the so-called ‘rotor router’ model used for simulating deterministic random walks in the plane (Doerr & Friedrich, 2009; Holroyd & Propp, 2010). I first became aware of this model thanks to an archiv preprint of Neumann, Neumann, and Friedrich (2019). Consider a 200 × 300 toroidal grid such that each cell has four rotors that advance independently. Assume the rotors have 8, 5, 4 and 4 segments numbered 1–8, 1–5, 1–4 and 1–4, respectively. For each cell, randomly initialize its rotor settings and colour the cell grey. Next, select four cells to receive ‘painting objects’. The painting objects have finite tapes over the alphabet (R)ight, (D)own, (L)eft, (U)p. There are purple, blue, green and orange objects with tapes of length 8, 5, 4 and 4 respectively. At each time step, those cells with objects assume the colour of the object, use the value of the appropriate rotor as an index for decidingwhere to send the object, and then advance the appropriate rotor. For example, using the randomly chosen cell positions (52,68), (32,222), (65, 71) and (32,246) plus the randomly generated tapes DLULL, DUURLDDR, RUDL and DULU for the purple, blue, green and orange objects, respectively, after 15,000 time steps the random walk painting on the left of Figure 1 is obtained. At first glance, it may not be clear that I have specified a two-dimensional cellular automaton. Space prohibits providing the formal details, but if one thinks about what is happening from the point of view of the cells this claim should seem plausible. The random painting on the left in Figure 1 was selected from an initial randomly generated population
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细胞自动机的极简主义艺术
我对算法、生成和进化艺术的兴趣源于我在20世纪80年代初的SIGGRAPH艺术展览中接触到的艺术家,如Roman Verostko、Hans Dehlinger、Yoichiro Kawaguchi、Mark Wilson、Jean-Pierre hsambert、Karl Sims和william Latham等等。我自己的电脑生成的艺术作品来源于数学、物理或生物过程的可视化。我的目的是让观众注意到这些过程背后的复杂性和复杂性。之前,在本杂志中,我写过关于从最大平面图形衍生的极简主义艺术(Greenfield, 2008)。在其他地方,我写了关于使用细胞自动机的各种生成艺术项目(Greenfield, 2016年,2018年,2019年)。在这里,我将提供来自最近一个关于极简主义艺术项目的艺术品的细节,该项目源自所谓的“转子路由器”模型,用于模拟飞机上的确定性随机行走(Doerr & Friedrich, 2009;Holroyd & Propp, 2010)。我第一次意识到这个模型是由于诺伊曼,诺伊曼和弗里德里希(2019)的档案预印本。考虑一个200 × 300的环形网格,这样每个单元都有四个独立前进的转子。假设转子有8、5、4、4段,分别编号为1-8、1-5、1-4、1-4。对于每个单元,随机初始化其转子设置并将其颜色为灰色。接下来,选择四个单元格来接收“绘画对象”。绘画对象在字母(R)ight, (D)own, (L) left, (U)p上有有限的磁带。有紫色、蓝色、绿色和橙色的物体,胶带的长度分别为8、5、4和4。在每个时间步,那些带有对象的单元假定对象的颜色,使用适当的转子的值作为决定将对象发送到何处的索引,然后推进适当的转子。例如,使用随机选择的单元格位置(52,68)、(32,222)、(65,71)和(32,246),加上紫色、蓝色、绿色和橙色对象的随机生成磁带dull、DUURLDDR、RUDL和DULU,经过15,000个时间步,得到图1左侧的随机漫步绘制。乍一看,可能不清楚我指定了一个二维元胞自动机。由于篇幅有限,无法提供正式的细节,但如果有人从细胞的角度思考发生了什么,这种说法似乎是合理的。图1中左侧的随机绘制是从初始随机生成的总体中选择的
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来源期刊
Journal of Mathematics and the Arts
Journal of Mathematics and the Arts MATHEMATICS, INTERDISCIPLINARY APPLICATIONS-
CiteScore
0.50
自引率
0.00%
发文量
19
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