Designing gamification framework to support social media application based on game elements and cutting-edge technology

Meyhart Bangkit Sitorus, R. Ferdiana, T. B. Adji
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引用次数: 2

Abstract

Gamification is widely applied in various fields, such as business, marketing, education and social media. Gamification is predicted to be used by many companies. Therefore, gamification is still being developed. Nowadays, social media application also growing rapidly and make a new social media application must have new methods to penetrate the global market. This research is assembled from various literature about game elements used in gamification products and it is discovered that there are twenty-five game elements that can be used in a gamification product. The research also describe some cutting-edge technologies are used to improve the benefits of gamification products and affect the habit of the users. This research aims to describe game elements and technologies that can be applied in gamification products. Based on the research, a simple and generic gamification framework is designed to support gamification in social media applications by considering three different perspectives, the developer, the user and the beneficiaries.
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基于游戏元素和前沿技术,设计支持社交媒体应用的游戏化框架
游戏化被广泛应用于商业、营销、教育和社交媒体等各个领域。游戏化预计将被许多公司采用。因此,游戏化仍在发展中。如今,社交媒体应用也在快速增长,制作一款新的社交媒体应用必须有新的方法来渗透全球市场。这项研究收集了关于游戏化产品中使用的游戏元素的各种文献,发现有25种游戏元素可以用于游戏化产品。研究还描述了一些尖端技术被用来提高游戏化产品的好处,并影响用户的习惯。本研究旨在描述可以应用于游戏化产品的游戏元素和技术。在此基础上,从开发者、用户和受益者三个角度出发,设计了一个简单而通用的游戏化框架,以支持社交媒体应用中的游戏化。
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