How to play in slow time: Embodying creativity literacies in digital learning environments.

Convergence (London, England) Pub Date : 2023-02-01 Epub Date: 2022-12-27 DOI:10.1177/13548565221148106
Bryoni Trezise, Alexandra Tálamo, Maria White
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Abstract

This article considers how the emergent digital pedagogies used in a new creativity course run at the Univeristy of New South Wales contribute to the building of sensed, intuitive and embodied creativity literacies. In doing so, it addresses questions around the function of tertiary education within an accelerated, digitised and COVID-19-saturated globe. For while creativity is being touted as what every student needs - and what every employer wants - there is little understanding of how this most mystifying of skills can be taught to students in broad disciplines. There is even less understanding of how full-bodied modalities of creative cognition can be leveraged as moments of deep insight in the socially distanced realm of the digital. Drawing on hands-on methods from ground-breaking musicians, performers, dancers and writers, this article shows how the neuroscience and psychology of taking 'beautiful risks', committing to uncertainty and paying attention can be harnessed in digital learning. These dynamic digital pedagogies are principled in embodied liveness, playful interactivity and generative curiosity. They support students with practical strategies to take risks with imagination, discover through collaboration and work responsively in relation to diverse situations.

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如何在慢节奏中玩耍?在数字学习环境中体现创造力素养。
本文探讨了在新南威尔士大学开设的一门新创造力课程中使用的新兴数字教学法如何有助于培养感官、直觉和身体创造力素养。在此过程中,它解决了高等教育在一个加速、数字化和 COVID-19 饱和的全球环境中的功能问题。虽然创造力被吹捧为每个学生都需要的东西,也是每个雇主都想要的东西,但人们对如何在广泛的学科中向学生传授这种最神秘的技能却知之甚少。至于如何利用创造性认知的完整模式,使其成为数字社会中具有深刻洞察力的时刻,人们更是知之甚少。本文借鉴了开创性的音乐家、表演家、舞蹈家和作家的实践方法,展示了如何在数字化学习中利用神经科学和心理学来承担 "美丽的风险"、致力于不确定性和关注。这些充满活力的数字教学法的原则是体现生动性、游戏互动性和生成好奇心。它们为学生提供了实用的策略,帮助他们用想象力去冒险,通过合作去发现,并在不同的情况下做出反应。
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From school strikes to webinars: Mapping the forced digitalization of Fridays for Future's activism during the COVID-19 pandemic. QR codes during the pandemic: Seamful quotidian placemaking Mapping an online production network: The field of 'actual play' media. "Through the digits, through the fingers": Variations on the string figure as imaginary digital medium. How to play in slow time: Embodying creativity literacies in digital learning environments.
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