Spatial Interface Design for the Web—A Question of Usability

IF 2.1 Q3 REMOTE SENSING Geodesy and Cartography Pub Date : 2002-12-01 DOI:10.1080/00690805.2002.9714210
S. Miller, G. Pupedis
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引用次数: 7

Abstract

In a web-based environment, a focus, whether intentional or not, on style over content, and technical and technological ‘whiz-bang-ery’ over simplicity and usability, can significantly decrease the usefulness of a product for an end user. This danger can be minimised via increased focus on understanding end user needs, characteristics and preferred modes of interaction combined with actual user involvement in the design, development and testing processes—known as user—centred design. Relatively little is understood about how users interact with web-based spatial interfaces. Many of the issues relating to presenting spatial information in a ‘screen-based’ environment that have been identified over the last decade are yet to be practicably tested in ‘real-world’ environments by either academia or industry. Additionally, the requirement for usable guidelines, rules and principles is yet to be fully met. Although cognitive/perceptual studies are required to fully understand how users interact with spatial content using ‘standard’ and alternative spatial tools, adherence to user-cantered design principles and the use of heuristics and small- and large-scale usability testing can be applied to improve both the utility and the usability of web sites (i.e. their usefulness). During web development, a user-centred approach to conceptual design, content development, interface design and functional design can be exploited to improve the user experience. This paper provides an overview of current usability research in both the Geospatial and more general web development fields. It presents a number of different user-centred techniques that focus specifically on practical ways in which to involve ‘real-worldrsquo; users in the spatial web-based application development process. It also outlines some of the issues associated with existing spatial interfaces.
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网络空间界面设计——可用性问题
在基于web的环境中,无论是有意还是无意,对风格的关注超过对内容的关注,以及对技术和技术的“炫技”超过对简单性和可用性的关注,都会大大降低产品对最终用户的有用性。这种危险可以通过更多地关注最终用户的需求、特征和首选的交互模式,并结合实际用户参与设计、开发和测试过程(即以用户为中心的设计)来最小化。相对而言,人们对用户如何与基于网络的空间界面交互知之甚少。许多与在“基于屏幕”的环境中呈现空间信息有关的问题在过去十年中已经被确定,但学术界或工业界尚未在“现实世界”环境中进行实际测试。此外,对可用的指导方针、规则和原则的要求尚未得到充分满足。虽然需要认知/感知研究来充分了解用户如何使用“标准”和替代空间工具与空间内容交互,但坚持以用户为中心的设计原则,使用启发式和小型和大型可用性测试可以用于提高网站的实用性和可用性(即它们的有用性)。在网站开发过程中,以用户为中心的概念设计、内容开发、界面设计和功能设计可以用来改善用户体验。本文概述了当前在地理空间和更一般的web开发领域的可用性研究。它提出了许多不同的以用户为中心的技术,这些技术特别侧重于涉及“现实世界”的实际方法;用户在空间web应用程序开发过程中。它还概述了与现有空间接口相关的一些问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Geodesy and Cartography
Geodesy and Cartography REMOTE SENSING-
CiteScore
1.50
自引率
0.00%
发文量
0
审稿时长
15 weeks
期刊介绍: THE JOURNAL IS DESIGNED FOR PUBLISHING PAPERS CONCERNING THE FOLLOWING FIELDS OF RESEARCH: •study, establishment and improvement of the geodesy and mapping technologies, •establishing and improving the geodetic networks, •theoretical and practical principles of developing standards for geodetic measurements, •mathematical treatment of the geodetic and photogrammetric measurements, •controlling and application of the permanent GPS stations, •study and measurements of Earth’s figure and parameters of the gravity field, •study and development the geoid models,
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