On the power of lookahead in single-player PuyoPuyo

Yasuhiko Takenaga, Sho Kikuchi, Hushan Quan
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Abstract

PuyoPuyo is one of the Tetris-type games, which is dealt with as a single-player game in this paper. The player has a winning strategy if the player can keep playing the game infinitely on a gameboard of a constant height. In this paper, we consider how lookahead of input pieces affects the existence of winning strategies in PuyoPuyo, and show conditions that the player cannot win even with lookahead. First, we show the number of colors sufficient to make the player lose on the gameboard of width w when the number of lookahead pieces is m. Next, we show that ten and twenty-six colors are sufficient to make the player lose on the gameboards of width two and three, respectively, no matter how large the number of lookahead pieces is.
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谈单人游戏《PuyoPuyo》的前瞻功能
《puyopyo》是俄罗斯方块类型的游戏之一,本文将其作为单人游戏进行处理。如果玩家能够在一个固定高度的棋盘上无限地玩游戏,那么他就拥有了获胜策略。在本文中,我们考虑了在《PuyoPuyo》中,输入棋子的前瞻如何影响获胜策略的存在性,并给出了玩家即使有前瞻也无法获胜的条件。首先,我们展示了足以让玩家在宽度为w的棋盘上输掉的颜色数量,当超前棋子的数量为m时。接下来,我们展示了10种和26种颜色足以让玩家在宽度为2和3的棋盘上输掉,无论超前棋子的数量有多大。
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